public void Start_Stop_Calculations(bool index) { switch (index) { case true: { StartCalc(); Calc(); StartStop_button.Content = "Stop"; start = false; break; } case false: { Helix.Children.Clear(); Helix.Children.Add(light); Helix.InvalidateArrange(); Helix.InvalidateVisual(); StartStop_button.Content = "Start"; start = true; break; } } }
public static void TestObjReader() { foreach (var f in GetInputFiles("angel.obj")) { WriteFileStats(f); Console.WriteLine("HelixToolkit OBJ Reader"); Console.WriteLine("======================="); var helixObjModel3DGroup = Util.TimeIt( () => Helix.LoadFileModel3DGroup(f), "Loading OBJ with Helix"); var gFromHelix = helixObjModel3DGroup.ToIGeometry(); TestWritingGeometry(gFromHelix, Path.Combine(TestOutputFolder, "helix"), f); Console.WriteLine("geometry3Sharp OBJ Reader"); Console.WriteLine("========================="); var g3SharpObjList = Util.TimeIt( () => G3Sharp.LoadMeshes(f), $"Loading OBJ with geometry3Sharp"); for (var i = 0; i < g3SharpObjList.Count; ++i) { var dmesh = g3SharpObjList[i]; CompareDMesh(dmesh, dmesh.ToIGeometry(), TestGeometries.SmallTolerance); } var gFromG3SharpObjList = g3SharpObjList.ToIGeometry(); TestWritingGeometry(gFromG3SharpObjList, Path.Combine(TestOutputFolder, "g3sharp"), f); } }
/// <summary> /// OK Button... btnOK /// </summary> private void button1_Click(object sender, EventArgs e) { if (txtName.Text != "" && txtParentOne.Text != "" && txtParentTwo.Text != "") { GENERATION = (int)nudGeneration.Value; PARENTONE = txtParentOne.Text; PARENTTWO = txtParentTwo.Text; NAME = txtName.Text; AGE = (int)nudAge.Value; AssignGenes(); A_HELIX = new Helix(A_RACE, A_STRENGTH, A_DEXTERITY, A_CONSTITUTION, A_INTELLIGENCE, A_WISDOM, A_CHARISMA, A_ARCANE, A_DIVINE); B_HELIX = new Helix(B_RACE, B_STRENGTH, B_DEXTERITY, B_CONSTITUTION, B_INTELLIGENCE, B_WISDOM, B_CHARISMA, B_ARCANE, B_DIVINE); _DNA = new DNA(A_HELIX, B_HELIX); ReturnCreature = new Creature(GENERATION, PARENTONE, PARENTTWO, _DNA, NAME, AGE); DialogResult = DialogResult.OK; Close(); } else { StringBuilder ErrorMessage = new StringBuilder(); if (txtName.Text != "") { ErrorMessage.Append("Please fill in Name or select Random.\n"); } if (txtParentOne.Text != "" || txtParentTwo.Text != "") { ErrorMessage.Append("Please fill in Name or select Random.\n"); } MessageBox.Show("Creature Editor: Error", ErrorMessage.ToString(), MessageBoxButtons.OK); } }
public void BeginInteractingWithHelix(Helix helix) { this.currentInteractingHelix = helix; // Populate compare screen this.compareScreenController.BlastPowerCurrent = this.stats.Attack1Strength; this.compareScreenController.BlastPowerMultiplier = helix.Attack1StrengthModifier; this.compareScreenController.BlastPowerResult = this.stats.GetUpdatedStat(this.stats.Attack1Strength, helix.Attack1StrengthModifier); this.compareScreenController.BlastSizeCurrent = this.stats.Attack1Size; this.compareScreenController.BlastSizeMultiplier = helix.Attack1SizeModifier; this.compareScreenController.BlastSizeResult = this.stats.GetUpdatedStat(this.stats.Attack1Size, helix.Attack1SizeModifier); this.compareScreenController.OrbPowerCurrent = this.stats.Attack2Strength; this.compareScreenController.OrbPowerMultiplier = helix.Attack2StrengthModifier; this.compareScreenController.OrbPowerResult = this.stats.GetUpdatedStat(this.stats.Attack2Strength, helix.Attack2StrengthModifier); this.compareScreenController.OrbCountCurrent = this.stats.Attack2NumberOfProjectiles; this.compareScreenController.OrbCountMultiplier = helix.Attack2NumberOfProjectilesModifier; this.compareScreenController.OrbCountResult = this.stats.GetUpdatedStat(this.stats.Attack2NumberOfProjectiles, helix.Attack2NumberOfProjectilesModifier); this.compareScreenController.SpeedCurrent = this.stats.Speed; this.compareScreenController.SpeedMultiplier = helix.SpeedModifier; this.compareScreenController.SpeedResult = this.stats.GetUpdatedStat(this.stats.Speed, helix.SpeedModifier); this.compareScreenController.HealthCurrent = this.stats.Hitpoints; this.compareScreenController.HealthMultiplier = helix.HitpointsModifier; this.compareScreenController.HealthResult = this.stats.GetUpdatedStat(this.stats.Hitpoints, helix.HitpointsModifier); this.compareScreenController.gameObject.SetActive(true); this.statsBarController.gameObject.SetActive(false); }
public void InstatiateSpecifedDNA() { Gene race = new Gene(1, 1, 1); Gene strength = new Gene(1, 1, 1); Gene dexterity = new Gene(1, 1, 1); Gene constitution = new Gene(1, 1, 1); Gene intelligence = new Gene(1, 1, 1); Gene wisdom = new Gene(1, 1, 1); Gene charisma = new Gene(1, 1, 1); Gene arcane = new Gene(1, 1, 1); Gene divine = new Gene(1, 1, 1); Helix alpha = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); Helix beta = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); DNA dna = new DNA(alpha, beta); Assert.AreSame(race, dna.Alpha.Race); Assert.AreSame(race, dna.Beta.Race); Assert.AreSame(strength, dna.Alpha.Strength); Assert.AreSame(strength, dna.Beta.Strength); Assert.AreSame(dexterity, dna.Alpha.Dexterity); Assert.AreSame(dexterity, dna.Beta.Dexterity); Assert.AreSame(constitution, dna.Alpha.Constitution); Assert.AreSame(constitution, dna.Beta.Constitution); Assert.AreSame(intelligence, dna.Alpha.Intelligence); Assert.AreSame(intelligence, dna.Beta.Intelligence); Assert.AreSame(wisdom, dna.Alpha.Wisdom); Assert.AreSame(wisdom, dna.Beta.Wisdom); Assert.AreSame(charisma, dna.Alpha.Charisma); Assert.AreSame(charisma, dna.Beta.Charisma); Assert.AreSame(arcane, dna.Alpha.Arcane); Assert.AreSame(arcane, dna.Beta.Arcane); Assert.AreSame(divine, dna.Alpha.Divine); Assert.AreSame(divine, dna.Beta.Divine); }
// Use this for initialization void Start() { screenPanelController = FindObjectOfType <ScreenPanelController>(); ball = FindObjectOfType <Ball>(); helix = FindObjectOfType <Helix>(); numberOfLevels = SceneManager.sceneCountInBuildSettings; }
public void InstantiateRandomHelix() { Helix helix = new Helix(); Assert.AreNotEqual(null, helix.Race.Value); Assert.AreNotEqual(null, helix.Race.Weight); Assert.AreNotEqual(null, helix.Race.Deviation); Assert.AreNotEqual(null, helix.Strength.Value); Assert.AreNotEqual(null, helix.Strength.Weight); Assert.AreNotEqual(null, helix.Strength.Deviation); Assert.AreNotEqual(null, helix.Dexterity.Value); Assert.AreNotEqual(null, helix.Dexterity.Weight); Assert.AreNotEqual(null, helix.Dexterity.Deviation); Assert.AreNotEqual(null, helix.Constitution.Value); Assert.AreNotEqual(null, helix.Constitution.Weight); Assert.AreNotEqual(null, helix.Constitution.Deviation); Assert.AreNotEqual(null, helix.Intelligence.Value); Assert.AreNotEqual(null, helix.Intelligence.Weight); Assert.AreNotEqual(null, helix.Intelligence.Deviation); Assert.AreNotEqual(null, helix.Charisma.Value); Assert.AreNotEqual(null, helix.Charisma.Weight); Assert.AreNotEqual(null, helix.Charisma.Deviation); Assert.AreNotEqual(null, helix.Wisdom.Value); Assert.AreNotEqual(null, helix.Wisdom.Weight); Assert.AreNotEqual(null, helix.Wisdom.Deviation); Assert.AreNotEqual(null, helix.Arcane.Value); Assert.AreNotEqual(null, helix.Arcane.Weight); Assert.AreNotEqual(null, helix.Arcane.Deviation); Assert.AreNotEqual(null, helix.Divine.Value); Assert.AreNotEqual(null, helix.Divine.Weight); Assert.AreNotEqual(null, helix.Divine.Deviation); }
public static SpeckleObject ToSpeckle(this Helix helix) { using (NurbsCurve nurbsCurve = helix.ToNurbsCurve()) { return(nurbsCurve.ToSpeckle()); } }
public void InitDiamondSequences() { FastSequence VirusRing1 = new Ring <GoldDiamond>(3, DiamondRadius); AddSequence(VirusRing1); FastSequence VirusRing2 = new Ring <GoldDiamond>(6, DiamondRadius); AddSequence(VirusRing2); FastSequence bloodcellring = new Ring <RedDiamond>(4, DiamondRadius); AddSequence(bloodcellring); FastSequence VirusHelix1R = new Helix <RedDiamond>(8, MathHelper.PiOver2, DiamondRadius, 500, TurningDirection.Right, 2); AddSequence(VirusHelix1R); FastSequence VirusHelix2L = new Helix <GoldDiamond>(6, MathHelper.PiOver2 / 2, DiamondRadius, 350, TurningDirection.Left, 4); AddSequence(VirusHelix2L); FastSequence VirusHelix2R = new Helix <RedDiamond>(6, MathHelper.PiOver2 / 2, RedBloodCellRadius, 500, TurningDirection.Right, 3); AddSequence(VirusHelix2R); initSeqSetup(); }
public void TestGeneResultCalculation() { // Result should be (Value * 2 + 2) // Gene(Value, Weight, Deviation) Gene race = new Gene(1, 1, 1); // 4 Gene strength = new Gene(2, 1, 1); // 6 Gene dexterity = new Gene(3, 1, 1); // 8 Gene constitution = new Gene(4, 1, 1); // 10 Gene intelligence = new Gene(5, 1, 1); // 12 Gene wisdom = new Gene(6, 1, 1); // 14 Gene charisma = new Gene(7, 1, 1); // 16 Gene arcane = new Gene(8, 1, 1); // 18 Gene divine = new Gene(9, 1, 1); // 20 Helix alpha = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); Helix beta = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); DNA dna = new DNA(alpha, beta); Assert.AreEqual(4, dna.Race); Assert.AreEqual(6, dna.Strength); Assert.AreEqual(8, dna.Dexterity); Assert.AreEqual(10, dna.Constitution); Assert.AreEqual(12, dna.Intelligence); Assert.AreEqual(14, dna.Wisdom); Assert.AreEqual(16, dna.Charisma); Assert.AreEqual(18, dna.Arcane); Assert.AreEqual(20, dna.Divine); }
public void InitVirusesSequences() { FastSequence VirusHelix1L = new Helix <Virus>(8, MathHelper.PiOver2, DiamondRadius, 500, TurningDirection.Left, 2); AddSequence(VirusHelix1L); initSeqSetup(); }
public Vector3[,,] CreateGridOnHelix(Helix h, int w = 9) { width = w; Vector3[] points = h.points; triSize = h.sideLength; int length = h.sideCount; // along the line of the helix int height = h.rotations; // vertically up the helix int center = width / 2; // the z coord that falls on the line coords = new Vector3[length, height, width]; for (int y = 0; y < height; y++) { for (int x = 0; x < length; x++) { for (int z = 0; z < width; z++) { coords[x, y, z] = new Vector3(x, y, z); } } } positions = new Vector3[length, height, width]; for (int y = 0; y < height; y++) { for (int x = 0; x < length; x++) { // get the angle from this point on the line to the center of the helix Vector3 targetDir = h.center - Vector3.Normalize(new Vector3(points[x].x, 0, points[x].z)); float angle = Vector3.Angle(targetDir, Vector3.back); // compensate for the fact that Vector3.Angle only returns acute angles if (x > length / 2) { angle = Mathf.Abs(angle - 180); angle += 180; } angle *= Mathf.Deg2Rad; for (int z = 0; z < width; z++) { // get the distance from the point, perpendicular to the line of the helix float dis = (float)triSize * (z - center); if (x % 2 == 0) { dis += (float)triSize * 0.5f; } // calculate the position float xPos = points[x].x + dis * Mathf.Sin(angle); float yPos = points[(y * length) + x].y; float zPos = points[x].z + dis * Mathf.Cos(angle); positions[x, y, z] = new Vector3(xPos, yPos, zPos); } } } return(positions); }
public void EndInteractingWithHelix() { this.currentInteractingHelix = null; this.compareScreenController.gameObject.SetActive(false); this.statsBarController.gameObject.SetActive(true); }
public void ZygotGenerationTest() { DNA dna = new DNA(); Helix zygot = null; Assert.IsTrue(dna.GenerateZygot(out zygot)); Assert.IsNotNull(zygot); }
public static SpeckleObject ToSpeckle(this Helix helix) { using (NurbsCurve nurbsCurve = helix.ToNurbsCurve()) { var curve = nurbsCurve.ToSpeckle(); curve.Properties = helix.GetSpeckleProperties(); return(curve); } }
public Base HelixToSpeckle(Helix helix) { using (NurbsCurve nurbsCurve = helix.ToNurbsCurve()) { var curve = CurveToSpeckle(nurbsCurve); CopyProperties(curve, helix); return(curve); } }
public Base HelixToSpeckle(Helix helix, string units = null) { using (NurbsCurve nurbsCurve = helix.ToNurbsCurve()) { var curve = CurveToSpeckle(nurbsCurve, units ?? ModelUnits); CopyProperties(curve, helix); return(curve); } }
public void InitBloodSequences() { FastSequence BloodCellHelix1L = new Helix <RedBloodCell>(8, MathHelper.Pi, RedBloodCellRadius, 900, TurningDirection.Left, 2); AddSequence(BloodCellHelix1L); FastSequence BloodCellHelix1R = new Helix <RedBloodCell>(10, MathHelper.Pi, RedBloodCellRadius, 900, TurningDirection.Right, 2); AddSequence(BloodCellHelix1R); initSeqSetup(); }
public void ApplyHelix(Helix helix) { this.Attack1Strength = GetUpdatedStat(this.Attack1Strength, helix.Attack1StrengthModifier); this.Attack1Size = GetUpdatedStat(this.Attack1Size, helix.Attack1SizeModifier); this.Attack2Strength = GetUpdatedStat(this.Attack2Strength, helix.Attack2StrengthModifier); this.Attack2NumberOfProjectiles = GetUpdatedStat(this.Attack2NumberOfProjectiles, helix.Attack2NumberOfProjectilesModifier); this.Speed = GetUpdatedStat(this.Speed, helix.SpeedModifier); this.Hitpoints = GetUpdatedStat(this.Hitpoints, helix.HitpointsModifier); }
public static List <Tuple <Helix, int> > UpdateHelixes(Element[] elements) { int[] collection = Collect(elements, Helix.RecordName); List <Tuple <Helix, int> > helixes = new List <Tuple <Helix, int> >(); foreach (int idx in collection) { string line = elements[idx].line; Helix helix = Helix.FromString(line); elements[idx] = helix; helixes.Add(new Tuple <Helix, int>(helix, idx)); } return(helixes); }
public void InstantiateSpecificHelix() { Gene race = new Gene(1, 2, 3); Gene strength = new Gene(2, 3, 4); Gene dexterity = new Gene(3, 4, 5); Gene constitution = new Gene(4, 5, 6); Gene intelligence = new Gene(5, 6, 7); Gene wisdom = new Gene(6, 7, 8); Gene charisma = new Gene(7, 8, 9); Gene arcane = new Gene(8, 9, 10); Gene divine = new Gene(9, 10, 11); Helix helix = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); Assert.AreEqual(1, helix.Race.Value); Assert.AreEqual(2, helix.Race.Weight); Assert.AreEqual(3, helix.Race.Deviation); Assert.AreEqual(2, helix.Strength.Value); Assert.AreEqual(3, helix.Strength.Weight); Assert.AreEqual(4, helix.Strength.Deviation); Assert.AreEqual(3, helix.Dexterity.Value); Assert.AreEqual(4, helix.Dexterity.Weight); Assert.AreEqual(5, helix.Dexterity.Deviation); Assert.AreEqual(4, helix.Constitution.Value); Assert.AreEqual(5, helix.Constitution.Weight); Assert.AreEqual(6, helix.Constitution.Deviation); Assert.AreEqual(5, helix.Intelligence.Value); Assert.AreEqual(6, helix.Intelligence.Weight); Assert.AreEqual(7, helix.Intelligence.Deviation); Assert.AreEqual(6, helix.Wisdom.Value); Assert.AreEqual(7, helix.Wisdom.Weight); Assert.AreEqual(8, helix.Wisdom.Deviation); Assert.AreEqual(7, helix.Charisma.Value); Assert.AreEqual(8, helix.Charisma.Weight); Assert.AreEqual(9, helix.Charisma.Deviation); Assert.AreEqual(8, helix.Arcane.Value); Assert.AreEqual(9, helix.Arcane.Weight); Assert.AreEqual(10, helix.Arcane.Deviation); Assert.AreEqual(9, helix.Divine.Value); Assert.AreEqual(10, helix.Divine.Weight); Assert.AreEqual(11, helix.Divine.Deviation); }
public void HelixToString() { Gene race = new Gene(1, 1, 1); Gene strength = new Gene(2, 1, 1); Gene dexterity = new Gene(3, 1, 1); Gene constitution = new Gene(4, 1, 1); Gene intelligence = new Gene(5, 1, 1); Gene wisdom = new Gene(6, 1, 1); Gene charisma = new Gene(7, 1, 1); Gene arcane = new Gene(8, 1, 1); Gene divine = new Gene(9, 1, 1); Helix helix = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); string check = "Race: Value 1, Weight 1, Deviation 1.\nStrength: Value 2, Weight 1, Deviation 1.\nDexterity: Value 3, Weight 1, Deviation 1.\nConstitution: Value 4, Weight 1, Deviation 1.\nIntelligence: Value 5, Weight 1, Deviation 1.\nWisdom: Value 6, Weight 1, Deviation 1.\nCharisma: Value 7, Weight 1, Deviation 1.\nArcane: Value 8, Weight 1, Deviation 1.\nDivine: Value 9, Weight 1, Deviation 1.\nDeviation Index: 9"; Assert.AreEqual(check, helix.ToString()); }
HelixHardWired() { m_db = Utils.Db.GetCurDwg(); using (CompBldrCurSpace compBldr = new CompBldrCurSpace(m_db)) { compBldr.Start(); compBldr.PushXform(Utils.Db.GetUcsMatrix(m_db)); Helix helix = new Helix(); helix.Turns = 10.0; helix.Twist = true; helix.BaseRadius = 20.0; //creates the helix geometry based on the values set in prior function calls helix.CreateHelix(); compBldr.AddToDb(helix); compBldr.Commit(); } }
/// <summary> /// Displays the scene GUI handles. /// </summary> protected override void DisplaySceneGUIHandles() { base.DisplaySceneGUIHandles(); HashSet <Object> undoObjects = new HashSet <Object>(); for (int i = 0; i < this.Target.GetLeaves(ref s_Leaves); ++i) { undoObjects.Add(s_Leaves[i].BackFace); undoObjects.Add(s_Leaves[i].FrontFace); } undoObjects.Remove(null); Helix newHelix = null; Matrix4x4 oldMatrix = Handles.matrix; for (int i = 0; i < s_Leaves.Count; ++i) { if (s_Leaves[i].FrontFace == null || s_Leaves[i].BackFace == null) { continue; } Handles.matrix = s_Leaves[i].FrontFace.transform.localToWorldMatrix; if ( SceneGUI.BeginHandles(undoObjects.ToArray(), "Modify Plant Leaf") && HelixMeshRibbonEditor.IsHandleEnabled ) { newHelix = HelixHandles.MeshRibbon( s_Leaves[i].FrontFace, Vector3.zero, Quaternion.identity, Vector3.one, HelixMeshRibbonEditor.HandleColor ); } if (SceneGUI.EndHandles()) { s_Leaves[i].FrontFace.Helix = newHelix; s_Leaves[i].BackFace.Helix = newHelix; } } Handles.matrix = oldMatrix; }
/// <summary> /// Displays the scene GUI handles. /// </summary> protected override void DisplaySceneGUIHandles() { base.DisplaySceneGUIHandles(); Helix newHelix = null; if (SceneGUI.BeginHandles(target, "Change Helix Mesh Ribbon") && s_HandleTogglePreference.CurrentValue) { newHelix = HelixHandles.MeshRibbon( this.Target, Vector3.zero, Quaternion.identity, Vector3.one, s_HandleColorPreference.CurrentValue ); } if (SceneGUI.EndHandles()) { this.Target.Helix = newHelix; } }
// TODO: send this as a spiral class public Base HelixToSpeckle(Helix helix, string units = null) { var u = units ?? ModelUnits; /* untested code to send as spiral * using (DS.Plane basePlane = DS.Plane.ByOriginNormal(helix.AxisPoint, helix.Normal)) * { * var spiral = new Spiral(); * * spiral.startPoint = PointToSpeckle(helix.StartPoint, u); * spiral.endPoint = PointToSpeckle(helix.EndPoint, u); * spiral.plane = PlaneToSpeckle(basePlane, u); * spiral.pitchAxis = VectorToSpeckle(helix.AxisDirection, u); * spiral.pitch = helix.Pitch; * spiral.turns = helix.Angle / (2 * Math.PI); * * // display value * DS.Curve[] curves = helix.ApproximateWithArcAndLineSegments(); * List<double> polylineCoordinates = * curves.SelectMany(c => PointListToFlatArray(new DS.Point[2] { c.StartPoint, c.EndPoint })).ToList(); * polylineCoordinates.AddRange(PointToArray(curves.Last().EndPoint)); * curves.ForEach(c => c.Dispose()); * Polyline displayValue = new Polyline(polylineCoordinates, u); * spiral.displayValue = displayValue; * * CopyProperties(spiral, helix); * * spiral.length = helix.Length; * spiral.bbox = BoxToSpeckle(helix.BoundingBox.ToCuboid(), u); * * return spiral; * } */ using (NurbsCurve nurbsCurve = helix.ToNurbsCurve()) { var curve = CurveToSpeckle(nurbsCurve, u); CopyProperties(curve, helix); return(curve); } }
public void GenerateSpecificCreature() { Gene race = new Gene(1, 1, 1); // 4 Gene strength = new Gene(2, 1, 1); // 6 Gene dexterity = new Gene(3, 1, 1); // 8 Gene constitution = new Gene(4, 1, 1); // 10 Gene intelligence = new Gene(5, 1, 1); // 12 Gene wisdom = new Gene(6, 1, 1); // 14 Gene charisma = new Gene(7, 1, 1); // 16 Gene arcane = new Gene(8, 1, 1); // 18 Gene divine = new Gene(9, 1, 1); // 20 Helix alpha = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); Helix beta = new Helix(race, strength, dexterity, constitution, intelligence, wisdom, charisma, arcane, divine); DNA dna = new DNA(alpha, beta); string NAME = "Mysterious B"; string pONE = "Noch"; string pTWO = "Dennis"; string RACE = "Dwarf"; int GENERATION = 2; int AGE = 10; int MAXAGE = 110; // Constitution * Race + Divine + 50 => 10 * 4 + 20 + 50 = 110 Creature creature = new Creature( GENERATION, pONE, pTWO, dna, NAME, AGE); Assert.AreEqual(pONE, creature.ParentOne); Assert.AreEqual(pTWO, creature.ParentTwo); Assert.AreEqual(dna, creature.Genetics); Assert.AreEqual(RACE, creature.GetRace()); Assert.AreEqual(GENERATION, creature.Generation); Assert.AreEqual(AGE, creature.Age); Assert.AreEqual(MAXAGE, creature.GetMaxAge()); }
/// <summary> /// Displays the viewport handle. /// </summary> protected override void DisplaySceneGUIHandles() { base.DisplaySceneGUIHandles(); Helix newHelix = null; if ( SceneGUI.BeginHandles(this.Target, "Change Helix Particle Emitter") && s_HandleTogglePreference.CurrentValue ) { newHelix = HelixHandles.WireHelix( target.GetHashCode(), this.Target.Helix, Vector3.zero, Quaternion.identity, Vector3.one, s_HandleColorPreference.CurrentValue ); } if (SceneGUI.EndHandles()) { this.Target.Helix = newHelix; } }
public Webhooks(TwitchAPI api) { helix = new Helix(api); }
public Clips(TwitchAPI api) { v5 = new V5(api); helix = new Helix(api); }
public static List<Helix> ReadHelixData(string path) { if (!File.Exists(path)) throw new Exception("File not found at: " + path); var pdbName = Path.GetFileName(path); var helices = new List<Helix>(); var lines = File.ReadAllLines(path); foreach (var line in lines) { if (line.StartsWith("HELIX")) { var helix = new Helix(); if (line.Length < 10) { helices.Add(helix); continue; } helix.helixNumber = int.Parse(line.Substring(7, 3).Trim()); if (line.Length < 14) { helices.Add(helix); continue; } helix.helixIdentifier = line.Substring(11, 3).Trim(); if (line.Length < 18) { helices.Add(helix); continue; } helix.initialResidueName = line.Substring(15, 3).Trim(); if (line.Length < 20) { helices.Add(helix); continue; } helix.initialChainIdentifier = line.Substring(19, 1).Trim(); if (line.Length < 25) { helices.Add(helix); continue; } helix.initialResidueSequenceNumber = int.Parse(line.Substring(21, 4).Trim()); if (line.Length < 30) { helices.Add(helix); continue; } helix.terminalResidueName = line.Substring(27, 3).Trim(); if (line.Length < 32) { helices.Add(helix); continue; } helix.terminalChainIdentifier = line.Substring(31, 1).Trim(); if (line.Length < 37) { helices.Add(helix); continue; } helix.terminalResidueSequenceNumber = int.Parse(line.Substring(33, 4).Trim()); if (line.Length < 76) { helices.Add(helix); continue; } helix.helixSize = int.Parse(line.Substring(71, 5).Trim()); helices.Add(helix); } } return helices; }
public Helix(Helix helix) { }