public void AddMaxHealth(int value) { m_MaxHealth += value; if (m_CurHealth > m_MaxHealth) { m_CurHealth = m_MaxHealth; } m_Healthbar.ChangeScaleFactor(GetMaxHealth()); m_Healthbar.SetScale(GetHealth() / GetMaxHealth()); m_Healthbar.ChangeScale(GetHealth()); }
public override void Start() { base.Start(); m_CurReload = m_ReloadTime; m_CurAmmo = m_Ammo; m_CurFire = m_FireRate; m_AmmoBar = GetComponentInChildren <Healthbar>(); m_AmmoBar.ChangeScaleFactor(m_Ammo); m_AmmoBar.ChangeScale(m_CurAmmo); m_AmmoBar.gameObject.SetActive(false); }