void Dash()
    {
        //Ugyanaz mint a MovePlayer az irány meghatározásához
        inputHorizontal = Input.GetAxisRaw("Horizontal");
        inputVertical   = Input.GetAxisRaw("Vertical");
        dashDir         = new Vector2(inputHorizontal, inputVertical);
        dashDir         = dashDir.normalized;
        //megtolja az adott irányba a playert
        myRigidbody.velocity = dashDir * dashSpeed * Time.fixedDeltaTime;
        StartCoroutine(myHealthScript.BecomeInvincible(dashSpeed * dashTimeMod));

        //Cooldownra teszi a dasht
        curCooldown = dashCooldown;
    }