void Dash() { //Ugyanaz mint a MovePlayer az irány meghatározásához inputHorizontal = Input.GetAxisRaw("Horizontal"); inputVertical = Input.GetAxisRaw("Vertical"); dashDir = new Vector2(inputHorizontal, inputVertical); dashDir = dashDir.normalized; //megtolja az adott irányba a playert myRigidbody.velocity = dashDir * dashSpeed * Time.fixedDeltaTime; StartCoroutine(myHealthScript.BecomeInvincible(dashSpeed * dashTimeMod)); //Cooldownra teszi a dasht curCooldown = dashCooldown; }