private static void DrawScreen()
        {
            BorderLine.draw();
            TitleLabel.draw();
            WeaponTypeLabel.draw();
            ArmourTypeLabel.draw();

            //Updatable
            GoldItemLabel.draw();
            SilverItemLabel.draw();
            KeyItemLabel.draw();
            ArmourItemLabel.draw();
            SwordItemLabel.draw();
            HealthPotionLabel.draw();
            TotalItemLabel.draw();
            TotalEnemyLabel.draw();
            TotalMonsterWLabel.draw();
            TotalGlobinWLabel.draw();
            WeaponTypeValLabel.draw();
            ArmourTypeValLabel.draw();
            WeaponBar.draw();
            ArmourBar.draw();
        }
Exemplo n.º 2
0
        private static void DrawScreen()
        {
            //lock (ScreenManager.LockSection)
            //{
            TitleLabel.draw();
            BorderLine.draw();
            ScoreLabel.draw();
            NoRoomLabel.draw();
            ExperienceLabel.draw();
            GameLevelLabel.draw();
            HealthLevelLabel.draw();

            //Second Column
            HealthPotionLabel.draw();
            RoomLabel.draw();
            TotalGoldLabel.draw();
            TotalSilverLabel.draw();
            WeaponLabel.draw();
            ArmourLabel.draw();

            DrawLogo();

            //}
        }
 //HealthPotionLabel
 public static void UpdateHealthPotiontem(int val)
 {
     HealthPotionLabelVal       = val;
     HealthPotionLabel.textItem = HealthPotionLabelStr + HealthPotionLabelVal;
     HealthPotionLabel.draw();
 }