private void SpawnHealthBar(List <Character> characters) { for (int i = 0; i < characters.Count; i++) { Debug.Log(characters[i].name); HealthBar hp = Instantiate(healthBarPrefab, characters[i].transform.position + Vector3Int.up, Quaternion.identity); hp.AssignCharacter(characters[i]); hp.transform.SetParent(canvas, false); } }