void AddKillToDisplay(GameObject obj) { HealthAssist assist = obj.GetComponent <HealthAssist>(); GameObject[] timestamps = assist.GetAssists(); assist.ClearAssists(); display.AddKill(timestamps, obj); }
void Awake() { HealthAssist assist = GetComponent <HealthAssist>(); if (!display) { display = FindObjectOfType(typeof(DisplayKills)) as DisplayKills; } if (assist && display) { assist.OnAssist += AddKillToDisplay; } }