void AddKillToDisplay(GameObject obj)
    {
        HealthAssist assist = obj.GetComponent <HealthAssist>();

        GameObject[] timestamps = assist.GetAssists();

        assist.ClearAssists();
        display.AddKill(timestamps, obj);
    }
    void Awake()
    {
        HealthAssist assist = GetComponent <HealthAssist>();

        if (!display)
        {
            display = FindObjectOfType(typeof(DisplayKills)) as DisplayKills;
        }

        if (assist && display)
        {
            assist.OnAssist += AddKillToDisplay;
        }
    }