Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     myGlobal         = GameObject.Find("Global").GetComponent <Global>();
     myPlayer         = GameObject.Find("Player");
     myCharController = myPlayer.GetComponent <CharacterController>();
     //possessionCameraObj = GameObject.Find("possessionCamera");
     mainCam = GameObject.Find("Camera").GetComponent <Camera>();
     //possessionCam = possessionCameraObj.GetComponent<Camera>();
     //possessionCameraObj.SetActive(false);
     myController               = gameObject.GetComponent <Controller>();
     myHauntActions             = gameObject.GetComponent <HauntActions>();
     dynamicButtonUpdaterScript = gameObject.GetComponent <DynamicButtonUpdater>();
 }
Exemplo n.º 2
0
    // Start is called before the first frame update
    private void Awake()
    {
        start       = false;
        decalOpen   = false;
        decalStates = new bool[4] {
            true, false, true, false
        };
        global = GameObject.Find("Global").GetComponent <Global>(); // Shared pointer.

        player                     = GameObject.Find("Player");
        camera                     = GameObject.Find("Camera");
        cameraComponent            = camera.GetComponent <Camera>();
        possessCam                 = GameObject.Find("possessionCamera");
        possessCamComponent        = camera.GetComponent <Camera>();
        characterController        = player.GetComponent <CharacterController>();
        dynamicButtonUpdaterScript = gameObject.GetComponent <DynamicButtonUpdater>();
        myDecalActions             = gameObject.GetComponent <DecalActions>();
        myHauntActions             = gameObject.GetComponent <HauntActions>();
        myHauntScript              = gameObject.GetComponent <Haunt>();
        Platform();
        placeDecalScript = placeableDecal.GetComponent <placeDecal>();

        //lockMouse();

        cameraRotation     = new Vector3(0.0f, 0.0f, 0.0f);
        possessCamRotation = new Vector3(0.0f, 0.0f, 0.0f);

        startPosition = new Vector2(0.0f, 0.0f);
        deltaPosition = new Vector2(0.0f, 0.0f);
        endPosition   = new Vector2(0.0f, 0.0f);

        looking = false;

        //walkSlider = GameObject.Find("GUI/Debugger/Move Slider").GetComponent<Slider>();
        //lookSlider = GameObject.Find("GUI/Debugger/Look Slider").GetComponent<Slider>();

        walkSpeed = 10;
        lookSpeed = 5;

        //ActionWheelToggle = GameObject.Find("GUI/Debugger/Action Wheel Toggle").GetComponent<Toggle>();
    }