public MovingCar LoadCar(HaulerPlayerScript haulerPlayerScript) { var pos = haulerPlayerScript.transform.position + PositionOffset; var car = Instantiate(Car, pos, Quaternion.identity, haulerPlayerScript.transform); Destroy(car.GetComponent <Rigidbody2D>()); return(car); }
public void Init(HaulerPlayerScript haulerPlayerScript) { _haulerPlayerScript = haulerPlayerScript; }