private void Update()
 {
     if (tm.ticks == ticksToOpen)
     {
         Opening();
         isOpen = true;
         hatchAnimation.OpenAnimation();
     }
     if (tm.ticks == ticksToClose)
     {
         Closing();
         isOpen = false;
         hatchAnimation.CloseAnimation();
     }
     if (isOpen)
     {
         collider.enabled = false;
     }
     else
     {
         collider.enabled = true;
     }
     if (!instaKill)
     {
         trigger.enabled = true;
     }
 }