Exemplo n.º 1
0
    void CalibratePointer()
    {
        HapticPointer hp = GameObject.Find(selectedPointer).GetComponent <HapticPointer>();

        hp.Calibrate();
        Invoke("CatchObject", 0.1f);
    }
Exemplo n.º 2
0
    void UpdateCameraPan()
    {
        Vector3 pos = transform.position;

        pos.x = radius * Mathf.Cos(angle);
        pos.z = radius * Mathf.Sin(angle);

        transform.position = pos;
        transform.rotation = Quaternion.LookRotation(Vector3.zero - pos);

        Quaternion rot = Quaternion.Inverse(Quaternion.AngleAxis((angle - Mathf.PI / 2) * Mathf.Rad2Deg, Vector3.up));

        HapticPointer hp = GetHapticPointer("HapticPointerL");

        if (hp)
        {
            hp.PositionOffset = rot * pointerOffsetL;
            hp.RotationOffset = rot;
        }

        hp = GetHapticPointer("HapticPointerR");

        if (hp)
        {
            hp.PositionOffset = rot * pointerOffsetR;
            hp.RotationOffset = rot;
        }
    }
Exemplo n.º 3
0
    void ClearTransform()
    {
        Vector3 pos;

        pos.x = 0;
        pos.y = 0.7f;
        pos.z = -0.7f;

        transform.position = pos;
        transform.rotation = Quaternion.LookRotation(Vector3.zero - pos);

        angle  = Mathf.PI / 2;
        height = 0.7f;

        HapticPointer hp = GetHapticPointer("HapticPointerL");

        if (hp)
        {
            hp.ReleaseObject();
            hp.PositionOffset = pointerOffsetL;
            hp.RotationOffset = Quaternion.identity;
        }

        hp = GetHapticPointer("HapticPointerR");

        if (hp)
        {
            hp.ReleaseObject();
            hp.PositionOffset = pointerOffsetR;
            hp.RotationOffset = Quaternion.identity;
        }
    }
Exemplo n.º 4
0
    void CatchObject()
    {
        HapticPointer hp = GameObject.Find(selectedPointer).GetComponent <HapticPointer>();

        hp.HoldObject();
        hp.ReleaseObject();
        hp.HoldObject();
    }
Exemplo n.º 5
0
    void Awake()
    {
        _pointers = GameObject.FindObjectsOfType(typeof(HapticPointer)) as HapticPointer[];

        SortedList sl = new SortedList();

        for (int i = 0; i < _pointers.Length; ++i)
        {
            sl[_pointers[i].name] = _pointers[i];
        }

        if (sl.Count == _pointers.Length)
        {
            HapticPointer[] pointers = new HapticPointer[_pointers.Length];
            for (int i = 0; i < _pointers.Length; ++i)
            {
                pointers[i] = sl.GetByIndex(i) as HapticPointer;
            }
            _pointers = pointers;
        }

        _parameters = new PointerParameter[_pointers.Length];
        for (int i = 0; i < _parameters.Length; ++i)
        {
            _parameters[i] = new PointerParameter(_pointers[i]);
            _parameters[i].record();
            _parameters[i].deserialize();
        }

        _settingTexture = (Texture)Resources.Load("setting", typeof(Texture2D));
        _closeTexture   = (Texture)Resources.Load("close", typeof(Texture2D));

        GUIStyleState state = new GUIStyleState();

        state.textColor        = Color.white;
        _captionStyle          = new GUIStyle();
        _captionStyle.fontSize = 20;
        _captionStyle.normal   = state;

        state                      = new GUIStyleState();
        state.textColor            = Color.yellow;
        _deviceNameStyle           = new GUIStyle();
        _deviceNameStyle.fontSize  = 20;
        _deviceNameStyle.alignment = TextAnchor.MiddleLeft;
        _deviceNameStyle.normal    = state;
    }
Exemplo n.º 6
0
    void OnGUI()
    {
        if (!showInformation)
        {
            return;
        }

        GameObject obj;

        if (selected)
        {
            obj = GameObject.Find("HapticPointerL");
        }
        else
        {
            obj = GameObject.Find("HapticPointerR");
        }

        HapticPointer hp = null;

        int[] encoderCount = new int[8];

        if (obj)
        {
            hp = obj.GetComponent <HapticPointer>();
        }

        if (!obj || !hp)
        {
            //GUILayout.Label(selectedPointer.ToString() + " is null", style);
            return;
        }

        GUILayout.Label(hp.ToString(), style);

        GUILayout.Label("Device serial number: " + hp.SerialNumber, style);
        GUILayout.Label("Device Delta Time: " + (hp.DeviceDeltaTime * 1000).ToString("f3") + "[ms]", style);
        GUILayout.Label("Device Type: " + hp.DeviceType, style);
        GUILayout.Label("Haptics: " + hp.Haptics + ", Gravity: " + hp.Gravity + ", Cascade Control: " + hp.CascadeControl, style);

        if (!DebugMode)
        {
            return;
        }

        GUILayout.Label("GPIO: " + hp.GpioValue, style);

        GUILayout.Label("", style);

        hp.GetEncoderCount(ref encoderCount);

        GUILayout.Label("encder counts", style);

        for (int i = 0; i < 8; ++i)
        {
            GUILayout.Label("motor " + (i + 1) + ": " + encoderCount[i], style);
        }
        GUILayout.Label("", style);

        GUILayout.Label("PointerPosition:" + hp.gameObject.transform.position, style);

        GUILayout.Label("", style);
        GUILayout.Label("", style);
        GUILayout.Label("", style);

        if (hpL.HoldingObject)
        {
            GUILayout.Label("Haptic Pointer L Holding", style);
        }
        if (hpR.HoldingObject)
        {
            GUILayout.Label("Haptic Pointer R Holding", style);
        }

        //if (hp.HoldingObject)
        //{
        //    HoldState hs = hp.HoldingObject.GetComponent<HoldState>();
        //    GUILayout.Label(hp.HoldingObject.ToString(), style);
        //    GUILayout.Label(hs.ToString(), style);
        //    GUILayout.Label("Collision state: " + hs.Collision, style);
        //    GUILayout.Label("mass: " + hp.HoldingObject.mass, style);
        //    GUILayout.Label("center of mass: " + hp.HoldingObject.centerOfMass.ToString("f4"), style);
        //    GUILayout.Label("inertiaTensor: " + hp.HoldingObject.inertiaTensor.ToString("f4"), style);
        //    GUILayout.Label("inertiaTensorRotation: " + hp.HoldingObject.inertiaTensorRotation.ToString("f4"), style);
        //    GUILayout.Label("", style);
        //}
    }
Exemplo n.º 7
0
    void OnGUI()
    {
        if (!showInformation ||
            _pointers.Length == 0 ||
            (_pointerSetting != null && _pointerSetting.isOpened))
        {
            return;
        }

        int left = PointerSetting.SettingButtonLeft;
        int top  = Margin + (_pointerSetting == null ?
                             PointerSetting.SettingButtonTop :
                             PointerSetting.SettingButtonTop + PointerSetting.SettingButtonHeight);
        int width  = Screen.width - left;
        int height = Screen.height - top;

        GUILayout.BeginArea(new Rect(left, top, width, height));
        GUILayout.Label("Key configuration: ", _style);
        GUILayout.Label("   [ i ]   -  show/hide this information", _style);
        GUILayout.Label("   [   ]   -  hold/release object", _style);
        GUILayout.Label("   [v ]   -  clutch on/off", _style);
        GUILayout.Label("   [c ]   -  execute calibration", _style);
        GUILayout.Label("   [m]   -  select haptic pointer", _style);
        GUILayout.Space(20);

        HapticPointer hp = _pointers[_currentPointer];

        GUILayout.Label("Selected Haptic Pointer:  " + hp.name, _style);
        if (hp.Activated)
        {
            GUILayout.Label("   Device serial number: " + hp.SerialNumber, _style);
            GUILayout.Label("   Device Delta Time: " + (hp.DeviceDeltaTime * 1000).ToString("f3") + "[ms]", _style);
            GUILayout.Label("   Haptics: " + hp.Haptics + ", Gravity: " + hp.Gravity + ", Cascade Control: " + hp.CascadeControl, _style);
            if (hp.DebugMode)
            {
                GUILayout.Label("   GPIO: " + hp.GpioValue, _style);

                int[] encoderCount = new int[8];
                hp.GetEncoderCount(ref encoderCount);
                GUILayout.Label("   Encoder counts", _style);

                for (int i = 0; i < 8; ++i)
                {
                    GUILayout.Label("      Motor " + (i + 1) + ": " + encoderCount[i], _style);
                }

                if (hp.HoldingObject)
                {
                    GUILayout.Space(10);
                    HoldState hs = hp.HoldingObject.GetComponent <HoldState>();
                    GUILayout.Label(hp.HoldingObject.ToString(), _style);
                    GUILayout.Label(hs.ToString(), _style);
                    GUILayout.Label("   Collision state: " + hs.Collision, _style);
                    GUILayout.Label("   Mass: " + hp.HoldingObject.mass, _style);
                    GUILayout.Label("   Center of mass: " + hp.HoldingObject.centerOfMass.ToString("f4"), _style);
                    GUILayout.Label("   InertiaTensor: " + hp.HoldingObject.inertiaTensor.ToString("f4"), _style);
                    GUILayout.Label("   InertiaTensorRotation: " + hp.HoldingObject.inertiaTensorRotation.ToString("f4"), _style);
                }
            }
        }
        else
        {
            GUILayout.Label("  ... not activated", _style2);
        }
        GUILayout.Space(20);

        GUILayout.Label("Unity delta time: " + (Time.deltaTime * 1000).ToString("f3") + "[ms], Fixed delta time: "
                        + (Time.fixedDeltaTime * 1000).ToString("f3") + "[ms]", _style);

        GUILayout.EndArea();
    }
Exemplo n.º 8
0
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.I))
        {
            showInformation = !showInformation;
        }
        else if (Input.GetKeyDown(KeyCode.M))
        {
            _currentPointer++;
            if (_currentPointer >= _pointers.Length)
            {
                _currentPointer = 0;
            }
            _currentPointerName = _pointers.Length > 0 ? _pointers[_currentPointer].name : "";
        }

        if (_pointers.Length == 0)
        {
            return;
        }

        HapticPointer hp = _pointers[_currentPointer];

        if (hp.ToggleHold)
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                if (!hp.ReleaseObject())
                {
                    hp.HoldObject();
                }
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.Space))
            {
                hp.HoldObject();
            }

            if (Input.GetKeyUp(KeyCode.Space))
            {
                hp.ReleaseObject();
            }
        }

        if (hp.ToggleClutch)
        {
            if (Input.GetKeyDown(KeyCode.V))
            {
                if (!hp.ReleaseClutch())
                {
                    hp.EngageClutch();
                }
            }
        }
        else
        {
            if (Input.GetKeyDown(KeyCode.V))
            {
                hp.EngageClutch();
            }

            if (Input.GetKeyUp(KeyCode.V))
            {
                hp.ReleaseClutch();
            }
        }

        if (Input.GetKeyDown(KeyCode.C))
        {
            hp.Calibrate();
        }
    }
Exemplo n.º 9
0
 public PointerParameter(HapticPointer hapticPointer)
 {
     _hapticPointer = hapticPointer;
 }
Exemplo n.º 10
0
    void OnGUI()
    {
        if (!showInformation)
        {
            return;
        }

        //GUILayout.Label("Information (i),  " + "Restart (r),  " + "Quit (q)", style);
        //GUILayout.Label("Hold (space),  " + "Calibration (c),  " + "Clutch (v)", style);
        //GUILayout.Label("Select Haptic Pointer (m)", style);
        //GUILayout.Label("Unity deltaTime: " + (Time.deltaTime * 1000).ToString("f3") + "[ms], fixedDeltaTime: "
        //                + (Time.fixedDeltaTime * 1000).ToString("f3") + "[ms]", style);

        //GUILayout.Label("", style);
        GameObject obj = GameObject.Find("HapticPointer");

        HapticPointer hp = null;

        int[] encoderCount = new int[8];

        if (obj)
        {
            hp = obj.GetComponent <HapticPointer>();
        }

        if (!obj || !hp)
        {
            //GUILayout.Label(selectedPointer.ToString() + " is null", style);
            return;
        }

        GUILayout.Label(hp.ToString(), style);

        GUILayout.Label("Device serial number: " + hp.SerialNumber, style);
        GUILayout.Label("Device Delta Time: " + (hp.DeviceDeltaTime * 1000).ToString("f3") + "[ms]", style);
        GUILayout.Label("Device Type: " + hp.DeviceType, style);
        GUILayout.Label("Haptics: " + hp.Haptics + ", Gravity: " + hp.Gravity + ", Cascade Control: " + hp.CascadeControl, style);

        if (!DebugMode)
        {
            return;
        }

        GUILayout.Label("GPIO: " + hp.GpioValue, style);

        GUILayout.Label("", style);

        hp.GetEncoderCount(ref encoderCount);

        GUILayout.Label("encder counts", style);

        for (int i = 0; i < 8; ++i)
        {
            GUILayout.Label("motor " + (i + 1) + ": " + encoderCount[i], style);
        }
        GUILayout.Label("", style);

        if (hp.HoldingObject)
        {
            HoldState hs = hp.HoldingObject.GetComponent <HoldState>();
            GUILayout.Label(hp.HoldingObject.ToString(), style);
            GUILayout.Label(hs.ToString(), style);
            GUILayout.Label("Collision state: " + hs.Collision, style);
            GUILayout.Label("mass: " + hp.HoldingObject.mass, style);
            GUILayout.Label("center of mass: " + hp.HoldingObject.centerOfMass.ToString("f4"), style);
            GUILayout.Label("inertiaTensor: " + hp.HoldingObject.inertiaTensor.ToString("f4"), style);
            GUILayout.Label("inertiaTensorRotation: " + hp.HoldingObject.inertiaTensorRotation.ToString("f4"), style);
            GUILayout.Label("", style);
        }
    }