Exemplo n.º 1
0
        /// <summary>
        /// Initialises this singelton.
        /// </summary>
        public void Initialise()
        {
            // Test to see if we are running on mono:
            Type t = Type.GetType("Mono.Runtime");

            if (t != null)
            {
                IsRunningOnMono = true;
            }
            else
            {
                IsRunningOnMono = false;
            }

            SuspendAutoPanelDisplay = false;

            // now init ui handlers
            m_oSystemGenAndDisplay = new Handlers.SystemGenAndDisplay();
            m_oSystemMap           = new Handlers.SystemMap();
            m_oEconomics           = new Handlers.Economics();
            m_oShips         = new Handlers.Ships();
            m_oClassDesign   = new Handlers.ClassDesign();
            m_oTaskGroup     = new Handlers.TaskGroup();
            m_oComponentRP   = new Handlers.Components();
            m_oFastOOB       = new Handlers.FastOOB();
            m_oMissileDesign = new Handlers.MissileDesignHandler();
            m_oTurretDesign  = new Handlers.TurretDesignHandler();
        }
Exemplo n.º 2
0
        /// <summary>
        /// Initialises this singelton.
        /// </summary>
        public void Initialise()
        {
            // Test to see if we are running on mono:
            Type t = Type.GetType("Mono.Runtime");
            if (t != null)
            {
                IsRunningOnMono = true;
            }
            else
            {
                IsRunningOnMono = false;
            }

            SuspendAutoPanelDisplay = false;

            // now init ui handlers
            m_oSystemGenAndDisplay = new Handlers.SystemGenAndDisplay();
            m_oSystemMap = new Handlers.SystemMap();
            m_oEconomics = new Handlers.Economics();
            m_oShips = new Handlers.Ships();
            m_oClassDesign = new Handlers.ClassDesign();
            m_oTaskGroup = new Handlers.TaskGroup();
            m_oComponentRP = new Handlers.Components();
            m_oFastOOB = new Handlers.FastOOB();
            m_oMissileDesign = new Handlers.MissileDesignHandler();
            m_oTurretDesign = new Handlers.TurretDesignHandler();
        }