private void UpdateHandWave(KinectController kinect)
    {
        if (handWaveController.IsActivated)
        {
            if (handWaveController.IsPassing)
            {
                handWaveController.Deactivate();
                isMoving = true;
                UpdateInstruction(noInstructionText);
            }
            else
            {
                WindowsKinect.Body body = kinect.PlayerSkeleton;

                handWaveController.Set(
                    body.GetPosition(WindowsKinect.JointType.HandLeft),
                    body.GetPosition(WindowsKinect.JointType.HandRight),
                    body.GetPosition(WindowsKinect.JointType.ElbowLeft),
                    body.GetPosition(WindowsKinect.JointType.ElbowRight));
            }
        }
    }