// Use this for initialization void Start() { try { PC_login = GameObject.Find("Canvas/PC/PassWordFase/Title"); Window = GameObject.Find("Canvas/PC/WindowFase/Window"); WindowFase = GameObject.Find("Canvas/PC/WindowFase"); PassWordFase = GameObject.Find("Canvas/PC/PassWordFase"); } catch (Exception e) { Debug.Log(e); } _compariClear = false; PassWordFase.transform.SetSiblingIndex(2); tappingCount = 6; CountText.text = tappingCount.ToString(); Window.SetActive(false); Document_1.SetActive(false); NotComp.SetActive(true); Comparisoning.SetActive(false); comp_btn.SetActive(true); folder_text.SetActive(false); hack_main = GetComponent <HackMain>(); hack_tap = GetComponent <HackTap>(); doc_0 = false; doc_1 = false; _isWindowAnim = false; }
// Use this for initialization void Start() { hack_tap = GetComponent <HackTap>(); hack_main = GetComponent <HackMain>(); patte = GetComponent <PatteringEvent>(); into_pc = GetComponent <IntoPCAction>(); boss_text = GetComponent <BossText>(); boss_rect = Boss.GetComponent <RectTransform>(); ChooseObject.SetActive(false); ComeBoss.SetActive(false); _commingboss = false; _gameover = false; _choosing = false; _chooseTap = false; _maxtext = false; _onece = false; _tapSuccece = false; comingCount = 0; rand_count = 0; time_state = 0; Bosswait = BossTimer; req = 0f; timer = hack_main.timer; sequence = DOTween.Sequence(); seq2 = DOTween.Sequence(); Boss.transform.localPosition = new Vector2(-885, -277); time = 5f; sequence.Append(Yazirusi.DOLocalMoveX(875, timer).SetEase(Ease.Linear)); }
// Use this for initialization void Start() { GetWord = GameObject.Find("Canvas/Check/GetWord"); Meishi_rect = GameObject.Find("Canvas/Zoom/Meishi/meishi_move").GetComponent <RectTransform>(); MeishiObject = GameObject.Find("Canvas/Zoom/Meishi/Image"); Damy_meishi = GameObject.Find("Canvas/Desk/Meishi"); MeishiObject.SetActive(false); hack_tap = GameObject.Find("controll").GetComponent <HackTap>(); hack_main = GameObject.Find("controll").GetComponent <HackMain>(); _document = false; }
// Use this for initialization void Start() { quen = DOTween.Sequence(); hack_tap = GetComponent <HackTap>(); hack_main = GetComponent <HackMain>(); getDocument_obj.SetActive(false); SpeedyObject.SetActive(false); LowObject.SetActive(false); Get_Yellow.SetActive(false); _lowAnimClear = false; _speedyAnimClear = false; _success = false; _PatteringPlay = false; successCount = 0; }
private void Awake() { try { hack_main = GameObject.Find("controll").GetComponent <HackMain>(); hack_tap = GameObject.Find("controll").GetComponent <HackTap>(); GetWord = GameObject.Find("Canvas/Check/GetWord"); CollectedWord = GameObject.Find("Canvas/PC/PassWordFase/Collect"); CollectedPrefab = Resources.Load("Prefabs/MiniGame/Hacking/str") as GameObject; GetWordPrefab = Resources.Load("Prefabs/MiniGame/Hacking/WordImage") as GameObject; GetWordFolderPrefab = Resources.Load("Prefabs/MiniGame/Hacking/folder_str") as GameObject; CollectFolderPrefab = Resources.Load("Prefabs/MiniGame/Hacking/folder_str") as GameObject; } catch { Debug.Log("Not Find"); } getNum.Clear(); getDrawerNum.Clear(); }
// Use this for initialization void Start() { into_pc = GetComponent <IntoPCAction>(); patte = GetComponent <PatteringEvent>(); hack_boss = GetComponent <HackBoss>(); hack_tap = GetComponent <HackTap>(); collectObject = GameObject.Find("Canvas/Check/GetWord"); es = EventSystem.current; es.enabled = false; ReadText(); Theme(); StartCoroutine(StartedTimer()); _confirmActive = false; _allClear = false; _timerActive = false; _overTime = false; _start_ = false; SoundManager.Instance.PlayBGM(BGMName.Hacking); }