Exemplo n.º 1
0
    public void StartTheGame()
    {
        //remainingTimeImage.transform.parent.gameObject.SetActive(true);
        newsObject.SetActive(false);
        int gameDifficulty = 1;//------ Get the difficulty

        if (gameDifficulty > 6)
        {
            gameDifficulty = 6;
        }
        maxTime     = RemapValue(gameDifficulty, 1, 6, timeMinLimit, timeMaxLimit);
        inflateRate = RemapValue(gameDifficulty, 1, 6, minInflateRate, maxInflateRate);
        blowRate    = RemapValue(gameDifficulty, 1, 6, minBlowRate, maxBlowRate);

        currentGameState = H_GameState.Playing;
        currentTime      = maxTime;
    }
Exemplo n.º 2
0
    public void IncreaseTheTriggerCount()
    {
        currentNumberOfTriggers++;
        if (currentNumberOfTriggers >= numberOfTriggers)
        {
            //---Stop he game and Win
            currentGameState = H_GameState.End;
            dirstObject.SetActive(false);
            int extraScore = (int)(gameScore * (currentTime / maxTime));

            StartCoroutine(WinTheGame(gameScore + extraScore));

            print(gameScore + "  " + extraScore);

            return;
        }
    }
Exemplo n.º 3
0
    //public IEnumerator CheckForWinning()
    //{
    //    colorCalculator.CheckColor();
    //    yield return new WaitForSeconds(0.3f);
    //    currColor = colorCalculator.currentColor;
    //    float h1, h2, s1, s2, v1, v2;
    //    Color.RGBToHSV(currColor, out h1, out s1, out v2);
    //    Color.RGBToHSV(defaultColor, out h2, out s2, out v1);
    //    print("The V1 : " + currColor.r);
    //    print("The V2 : " + v2);

    //}

    public void StartTheGame()
    {
        //colorCalculator.CheckColor();
        //yield return new WaitForSeconds(0.1f);
        //defaultColor = colorCalculator.currentColor;
        remainingTimeImage.transform.parent.gameObject.SetActive(true);
        int gameDifficulty = 1;//------ Get the difficulty

        if (gameDifficulty > 6)
        {
            gameDifficulty = 6;
        }
        maxTime = RemapValue(gameDifficulty, 1, 6, timeMinLimit, timeMaxLimit);

        currentTime = maxTime;
        dirstObject.SetActive(true);
        currentGameState = H_GameState.Playing;
    }
Exemplo n.º 4
0
 // Update is called once per frame
 void Update()
 {
     if (currentGameState == H_GameState.Playing)
     {
         currentTime -= Time.deltaTime;
         remainingTimeImage.fillAmount = currentTime / maxTime;
         if (currentTime <= 0)
         {
             //---Stop he game and lose
             StartCoroutine(LoseTheGame());
             currentGameState = H_GameState.End;
             return;
         }
         //if (Input.GetKeyDown(KeyCode.Space))
         //{
         //    StartCoroutine(CheckForWinning());
         //}
     }
 }
Exemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        if (currentGameState == H_GameState.Playing)
        {
            currentTime -= Time.deltaTime;
            remainingTimeImage.fillAmount = currentTime / maxTime;
            if (currentTime <= 0)
            {
                //---Stop he game and lose
                StartCoroutine(LoseTheGame());
                currentGameState = H_GameState.End;
                return;
            }
            if (tomatoHead.transform.localScale.x > 1)
            {
                tomatoHead.transform.localScale -= Vector3.one * inflateRate * Time.deltaTime;
            }

            //if (tomatoHead.transform.localScale.x <= loseLimit)
            //{
            //    //----- stop the game and lose
            //    currentGameState = H_GameState.End;
            //    return;
            //}

            if (Input.GetMouseButtonDown(0))
            {
                tomatoHead.transform.localScale += Vector3.one * blowRate * Time.deltaTime;
            }

            if (tomatoHead.transform.localScale.x >= winLimit)
            {
                //----- stop the game and Win
                StartCoroutine(WinTheGame());
                currentGameState = H_GameState.End;
                return;
            }
        }
    }