Exemplo n.º 1
0
 // Start is called before the first frame update
 void Start()
 {
     waypts = GameObject.FindGameObjectWithTag("waypoints").GetComponent <HWaypoints>();
     speed  = 1.5f;
     rotateTowardsWaypoint = 3.5f;
     setBoolToTrue         = 4f;
 }
Exemplo n.º 2
0
 void Start()
 {
     waypts = GameObject.FindGameObjectWithTag("waypoints").GetComponent <HWaypoints>();
     speed  = 2f;
     rotateTowardsWaypoint = 1f;
     waitBeforeMoving      = 0f;
     setBoolToTrue         = 4f;
 }
Exemplo n.º 3
0
 void Start()
 {
     waypts = GameObject.FindGameObjectWithTag("waypoints").GetComponent <HWaypoints>();
     speed  = 1.2f;
     rotateTowardsWaypoint = 0.5f;
     setBoolToTrue         = 4f;
     randomIndex           = Random.Range(0, waypts.wpointsH.Length);
     waitBeforeMoving      = 4;
     startTimer            = 3f;
     sceneTimer            = 4f;
     shootingDistance      = 18f;
     enableCol             = 1.5f;
     shootTimer            = 5f;
     health           = 5;
     fromAimToShoot   = 2f;
     movesToStartSpot = true;
     bgmusic.Pause();
     FindObjectOfType <AudioManager>().Play("Drama");
 }