void OnEnable()
    {
        editorTitle   = "HUD Navigation Canvas";
        splashTexture = (Texture2D)Resources.Load("splashTexture_Canvas", typeof(Texture2D));

        hudTarget = (HUDNavigationCanvas)target;
    }
Exemplo n.º 2
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    void OnEnable()
    {
        editorTitle       = "HUD Navigation Canvas";
        splashTexture     = (Texture2D)Resources.Load("Textures/splashTexture_Canvas", typeof(Texture2D));
        showHelpboxButton = false;

        hudTarget = (HUDNavigationCanvas)target;
    }