// Use this for initialization void Awake() { Instance = this; logList = new List <string> (); logList.Add(">"); logText.text = ">"; }
private void Start() { Ref_DbMgr = DbMgr.s_Instance; Ref_SceneMgr = SceneMgr.s_Instance; Ref_HUDMgr = HUDMgr.s_Instance; // default loading Game ChangeGamePhase(GamePhase.Loading); }
void Awake() { Instance = this; }
private void Start() { Ref_HUDMgr = HUDMgr.s_Instance; }
void Awake() { Instance = this; timerGradient = timer.GetComponent<SliderGradientController>(); happinessGradient = happiness.GetComponent<SliderGradientController>(); }
// ================================== UNITY FUNCS ================================== #region UNITY funcs private void Awake() { s_Instance = this; }