internal void Construct(HSVConfig hsvConfig, ConfigProvider configProvider) { _hsvConfig = hsvConfig; _configProvider = configProvider; SetMigrationButtonColors(); }
internal ConfigProvider(SiraLog siraLog, HSVConfig hsvConfig) { _siraLog = siraLog; _hsvConfig = hsvConfig; _jsonSerializerSettings = new JsonSerializerSettings { DefaultValueHandling = DefaultValueHandling.Include, NullValueHandling = NullValueHandling.Ignore, Formatting = Formatting.Indented, Converters = new List <JsonConverter> { new Vector3Converter() }, ContractResolver = ShouldNotSerializeContractResolver.Instance }; _hsvConfigsFolderPath = Path.Combine(UnityGame.UserDataPath, nameof(HitScoreVisualizer)); _hsvConfigsBackupFolderPath = Path.Combine(_hsvConfigsFolderPath, "Backups"); _migrationActions = new Dictionary <Version, Func <Configuration, bool> > { { new Version(2, 0, 0), RunMigration2_0_0 }, { new Version(2, 1, 0), RunMigration2_1_0 }, { new Version(2, 2, 3), RunMigration2_2_3 }, { new Version(3, 2, 0), RunMigration3_2_0 } }; _minimumMigratableVersion = _migrationActions.Keys.Min(); _maximumMigrationNeededVersion = _migrationActions.Keys.Max(); }
public BloomFontProvider(HSVConfig hsvConfig) { _hsvConfig = hsvConfig; _cachedTekoFont = new Lazy <TMP_FontAsset>(() => Resources.FindObjectsOfTypeAll <TMP_FontAsset>().First(x => x.name.Contains("Teko-Medium SDF")), LazyThreadSafetyMode.ExecutionAndPublication); _bloomTekoFont = new Lazy <TMP_FontAsset>(() => { var distanceFieldShader = Resources.FindObjectsOfTypeAll <Shader>().First(x => x.name.Contains("TextMeshPro/Distance Field")); var bloomTekoFont = TMP_FontAsset.CreateFontAsset(_cachedTekoFont.Value.sourceFontFile); bloomTekoFont.name = "Teko-Medium SDF (Bloom)"; bloomTekoFont.material.shader = distanceFieldShader; return(bloomTekoFont); }, LazyThreadSafetyMode.ExecutionAndPublication); }
public ConfigProvider(HSVConfig hsvConfig) { _hsvConfig = hsvConfig; _jsonSerializerSettings = new JsonSerializerSettings { DefaultValueHandling = DefaultValueHandling.IgnoreAndPopulate, Formatting = Formatting.Indented }; _hsvConfigsFolderPath = Path.Combine(IPA.Utilities.UnityGame.UserDataPath, nameof(HitScoreVisualizer)); _migrationActions = new Dictionary <Version, Func <Configuration, bool> > { { new Version(2, 0, 0), RunMigration2_0_0 }, { new Version(2, 1, 0), RunMigration2_1_0 }, { new Version(2, 2, 3), RunMigration2_2_3 } }; MinimumMigratableVersion = _migrationActions.Keys.Min(); MaximumMigrationNeededVersion = _migrationActions.Keys.Max(); }
internal void Construct(SiraLog siraLog, HSVConfig hsvConfig, ConfigProvider configProvider) { _siraLog = siraLog; _hsvConfig = hsvConfig; _configProvider = configProvider; }
internal HsvAppInstaller(HSVConfig hsvConfig) { _hsvConfig = hsvConfig; }