public ColorWheel()
        {
            pixelcolor = Color.Red;
            hslColor.SetRGB(pixelcolor.R, pixelcolor.G, pixelcolor.B);
            for (int y = 0; y < 220; y++)
            {
                //pixelcolor = Color.Red;
                //hslColor.SetRGB(pixelcolor.R, pixelcolor.G, pixelcolor.B);
                hslColor.Hue = 0;
                for (int x = 0; x < 240; x++)
                {
                    systemColor  = hslColor;
                    pixelcolor.R = systemColor.R;
                    pixelcolor.G = systemColor.G;
                    pixelcolor.B = systemColor.B;
                    image.SetPixel((uint)x, (uint)y, pixelcolor);
                    hslColor.Hue += 1;
                }
                hslColor.Saturation -= (y * 0.01);
            }
            Texture texture = new Texture(image);

            sprite.Texture = texture;
        }