Exemplo n.º 1
0
        private void getMinions()
        {
            // ALL minions on Playfield:
            List <HSCard> list = TritonHs.GetCards(CardZone.Battlefield, true);

            list.AddRange(TritonHs.GetCards(CardZone.Battlefield, false));

            var enchantments = new List <HSCard>();

            ownMinions.Clear();
            enemyMinions.Clear();
            List <HSCard> allcards = TritonHs.GetAllCards();

            foreach (HSCard entiti in list)
            {
                int zp = entiti.GetTag(GAME_TAG.ZONE_POSITION);

                if (entiti.IsMinion && zp >= 1)
                {
                    HSCard entitiy = entiti;

                    foreach (HSCard ent in allcards)
                    {
                        if (ent.EntityId == entiti.EntityId)
                        {
                            entitiy = ent;
                            break;
                        }
                    }

                    //Helpfunctions.Instance.ErrorLog("zonepos " + zp);
                    CardDB.Card c = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(entitiy.Id));
                    Minion      m = new Minion();
                    m.name          = c.name;
                    m.handcard.card = c;

                    m.Angr  = entitiy.GetTag(GAME_TAG.ATK);
                    m.maxHp = entitiy.GetTag(GAME_TAG.HEALTH);
                    m.Hp    = entitiy.GetTag(GAME_TAG.HEALTH) - entitiy.GetTag(GAME_TAG.DAMAGE);
                    if (m.Hp <= 0)
                    {
                        continue;
                    }
                    m.wounded = false;
                    if (m.maxHp > m.Hp)
                    {
                        m.wounded = true;
                    }


                    m.exhausted = (entitiy.GetTag(GAME_TAG.EXHAUSTED) == 0) ? false : true;

                    m.taunt = (entitiy.GetTag(GAME_TAG.TAUNT) == 0) ? false : true;

                    m.numAttacksThisTurn = entitiy.GetTag(GAME_TAG.NUM_ATTACKS_THIS_TURN);

                    int temp = entitiy.GetTag(GAME_TAG.NUM_TURNS_IN_PLAY);
                    m.playedThisTurn = (temp == 0) ? true : false;

                    m.windfury = (entitiy.GetTag(GAME_TAG.WINDFURY) == 0) ? false : true;

                    m.frozen = (entitiy.GetTag(GAME_TAG.FROZEN) == 0) ? false : true;

                    m.divineshild = (entitiy.GetTag(GAME_TAG.DIVINE_SHIELD) == 0) ? false : true;

                    m.stealth = (entitiy.GetTag(GAME_TAG.STEALTH) == 0) ? false : true;

                    m.poisonous = (entitiy.GetTag(GAME_TAG.POISONOUS) == 0) ? false : true;

                    m.immune = (entitiy.GetTag(GAME_TAG.IMMUNE_WHILE_ATTACKING) == 0) ? false : true;

                    m.silenced = (entitiy.GetTag(GAME_TAG.SILENCED) == 0) ? false : true;

                    // Drew: fixed | is the tag removed when silenced, via Mass Dispel?
                    m.cantBeTargetedBySpellsOrHeroPowers = (entitiy.GetTag(GAME_TAG.CANT_BE_TARGETED_BY_HERO_POWERS) == 0) ? false : true;

                    m.charge = 0;

                    if (!m.silenced && m.name == CardDB.cardName.southseadeckhand &&
                        entitiy.GetTag(GAME_TAG.CHARGE) == 1)
                    {
                        m.charge = 1;
                    }
                    if (!m.silenced && m.handcard.card.Charge)
                    {
                        m.charge++;
                    }

                    m.zonepos = zp;

                    m.entitiyID = entitiy.EntityId;


                    //Helpfunctions.Instance.ErrorLog(  m.name + " ready params ex: " + m.exhausted + " charge: " +m.charge + " attcksthisturn: " + m.numAttacksThisTurn + " playedthisturn " + m.playedThisTurn );


                    List <miniEnch> enchs = new List <miniEnch>();
                    foreach (HSCard ent in allcards)
                    {
                        if (ent.GetTag(GAME_TAG.ATTACHED) == m.entitiyID && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                        {
                            CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                            int controler        = ent.GetTag(GAME_TAG.CONTROLLER);
                            int creator          = ent.GetTag(GAME_TAG.CREATOR);
                            enchs.Add(new miniEnch(id, creator, controler));
                        }
                    }

                    m.loadEnchantments(enchs, entitiy.GetTag(GAME_TAG.CONTROLLER));

                    m.Ready = false; // if exhausted, he is NOT ready

                    m.updateReadyness();


                    if (entitiy.GetTag(GAME_TAG.CONTROLLER) == this.ownPlayerController) // OWN minion
                    {
                        m.own = true;
                        this.ownMinions.Add(m);
                    }
                    else
                    {
                        m.own = false;
                        this.enemyMinions.Add(m);
                    }
                }
            }
        }
Exemplo n.º 2
0
        private void getHerostuff()
        {
            List <HSCard> allcards = TritonHs.GetAllCards();

            HSCard ownHeroCard     = TritonHs.OurHero;
            HSCard enemHeroCard    = TritonHs.EnemyHero;
            int    ownheroentity   = TritonHs.OurHero.EntityId;
            int    enemyheroentity = TritonHs.EnemyHero.EntityId;

            foreach (HSCard ent in allcards)
            {
                if (ent.EntityId == enemyheroentity)
                {
                    enemHeroCard = ent;
                }
                if (ent.EntityId == ownheroentity)
                {
                    ownHeroCard = ent;
                }
            }

            //player stuff#########################
            //this.currentMana =ownPlayer.GetTag(HRGameTag.RESOURCES) - ownPlayer.GetTag(HRGameTag.RESOURCES_USED) + ownPlayer.GetTag(HRGameTag.TEMP_RESOURCES);
            this.currentMana  = TritonHs.CurrentMana;
            this.ownMaxMana   = TritonHs.Resources;
            this.enemyMaxMana = ownMaxMana;

            //count own secrets
            ownSecretList    = new List <string>(); // the CARDIDS of the secrets
            enemySecretCount = 0;
            //count enemy secrets:
            enemySecretList.Clear();
            foreach (HSCard ent in allcards)
            {
                if (ent.IsSecret && ent.ControllerId != ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 7)
                {
                    enemySecretCount++;
                    enemySecretList.Add(ent.GetTag(GAME_TAG.ENTITY_ID));
                }
                if (ent.IsSecret && ent.ControllerId == ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 7)
                {
                    ownSecretList.Add(ent.Id);
                }
            }


            int ourSecretsCount = ownSecretList.Count;

            numMinionsPlayedThisTurn = TritonHs.NumMinionsPlayedThisTurn;
            cardsPlayedThisTurn      = TritonHs.NumCardsPlayedThisTurn;


            //get weapon stuff
            this.ownHeroWeapon        = "";
            this.heroWeaponAttack     = 0;
            this.heroWeaponDurability = 0;

            this.ownHeroFatigue   = ownHeroCard.GetTag(GAME_TAG.FATIGUE);
            this.enemyHeroFatigue = enemHeroCard.GetTag(GAME_TAG.FATIGUE);

            this.ownDecksize   = 0;
            this.enemyDecksize = 0;
            //count decksize
            foreach (HSCard ent in allcards)
            {
                if (ent.ControllerId == ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 2)
                {
                    ownDecksize++;
                }
                if (ent.ControllerId != ownPlayerController && ent.GetTag(GAME_TAG.ZONE) == 2)
                {
                    enemyDecksize++;
                }
            }

            //own hero stuff###########################
            int heroAtk     = ownHeroCard.GetTag(GAME_TAG.ATK);
            int heroHp      = ownHeroCard.GetTag(GAME_TAG.HEALTH) - ownHeroCard.GetTag(GAME_TAG.DAMAGE);
            int heroDefence = ownHeroCard.GetTag(GAME_TAG.ARMOR);

            this.heroname = Hrtprozis.Instance.heroIDtoName(TritonHs.OurHero.Id);

            bool heroImmuneToDamageWhileAttacking = false;
            bool herofrozen             = (ownHeroCard.GetTag(GAME_TAG.FROZEN) == 0) ? false : true;
            int  heroNumAttacksThisTurn = ownHeroCard.GetTag(GAME_TAG.NUM_ATTACKS_THIS_TURN);
            bool heroHasWindfury        = (ownHeroCard.GetTag(GAME_TAG.WINDFURY) == 0) ? false : true;
            bool heroImmune             = (ownHeroCard.GetTag(GAME_TAG.CANT_BE_DAMAGED) == 0) ? false : true;

            //Helpfunctions.Instance.ErrorLog(ownhero.GetName() + " ready params ex: " + exausted + " " + heroAtk + " " + numberofattacks + " " + herofrozen);


            if (TritonHs.DoWeHaveWeapon)
            {
                HSCard weapon = TritonHs.OurWeaponCard;
                ownHeroWeapon =
                    CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.Id)).name.ToString();
                heroWeaponAttack     = weapon.GetTag(GAME_TAG.ATK);
                heroWeaponDurability = weapon.GetTag(GAME_TAG.DURABILITY) - weapon.GetTag(GAME_TAG.DAMAGE);
                //weapon.GetDurability();
                if (ownHeroWeapon == "gladiatorslongbow")
                {
                    heroImmuneToDamageWhileAttacking = true;
                }
                if (this.ownHeroWeapon == "doomhammer")
                {
                    heroHasWindfury = true;
                }

                //Helpfunctions.Instance.ErrorLog("weapon: " + ownHeroWeapon + " " + heroWeaponAttack + " " + heroWeaponDurability);
            }



            //enemy hero stuff###############################################################
            this.enemyHeroname = Hrtprozis.Instance.heroIDtoName(TritonHs.EnemyHero.Id);

            int  enemyAtk        = enemHeroCard.GetTag(GAME_TAG.ATK); //lol should be zero :D
            int  enemyHp         = enemHeroCard.GetTag(GAME_TAG.HEALTH) - enemHeroCard.GetTag(GAME_TAG.DAMAGE);
            int  enemyDefence    = enemHeroCard.GetTag(GAME_TAG.ARMOR);
            bool enemyfrozen     = (enemHeroCard.GetTag(GAME_TAG.FROZEN) == 0) ? false : true;
            bool enemyHeroImmune = (enemHeroCard.GetTag(GAME_TAG.CANT_BE_DAMAGED) == 0) ? false : true;

            this.enemyHeroWeapon       = "";
            this.enemyWeaponAttack     = 0;
            this.enemyWeaponDurability = 0;
            if (TritonHs.DoesEnemyHasWeapon)
            {
                HSCard weapon = TritonHs.EnemyWeaponCard;
                enemyHeroWeapon =
                    CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(weapon.Id)).name.ToString();
                enemyWeaponAttack     = weapon.GetTag(GAME_TAG.ATK);
                enemyWeaponDurability = weapon.GetTag(GAME_TAG.DURABILITY) - weapon.GetTag(GAME_TAG.DAMAGE);
            }


            //own hero ablity stuff###########################################################

            this.heroAbility =
                CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(TritonHs.OurHeroPowerCard.Id));
            this.ownAbilityisReady = (TritonHs.OurHeroPowerCard.GetTag(GAME_TAG.EXHAUSTED) == 0) ? true : false;
            this.enemyAbility      =
                CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(TritonHs.OurHeroPowerCard.Id));
            int ownHeroAbilityEntity = TritonHs.OurHeroPowerCard.EntityId;

            foreach (HSCard ent in allcards)
            {
                if (ent.EntityId != ownHeroAbilityEntity && ent.GetTag(GAME_TAG.CARDTYPE) == 10)
                {
                    enemyAbility = CardDB.Instance.getCardDataFromID(CardDB.Instance.cardIdstringToEnum(ent.Id));
                    break;
                }
            }

            //generate Heros
            this.ownHero             = new Minion();
            this.enemyHero           = new Minion();
            this.ownHero.isHero      = true;
            this.enemyHero.isHero    = true;
            this.ownHero.own         = true;
            this.enemyHero.own       = false;
            this.ownHero.maxHp       = ownHeroCard.GetTag(GAME_TAG.HEALTH);
            this.enemyHero.maxHp     = enemHeroCard.GetTag(GAME_TAG.HEALTH);
            this.ownHero.entitiyID   = ownHeroCard.EntityId;
            this.enemyHero.entitiyID = enemHeroCard.EntityId;

            this.ownHero.Angr   = heroAtk;
            this.ownHero.Hp     = heroHp;
            this.ownHero.armor  = heroDefence;
            this.ownHero.frozen = herofrozen;
            this.ownHero.immuneWhileAttacking = heroImmuneToDamageWhileAttacking;
            this.ownHero.immune             = heroImmune;
            this.ownHero.numAttacksThisTurn = heroNumAttacksThisTurn;
            this.ownHero.windfury           = heroHasWindfury;

            this.enemyHero.Angr   = enemyAtk;
            this.enemyHero.Hp     = enemyHp;
            this.enemyHero.frozen = enemyfrozen;
            this.enemyHero.armor  = enemyDefence;
            this.enemyHero.immune = enemyHeroImmune;
            this.enemyHero.Ready  = false;

            this.ownHero.updateReadyness();


            //load enchantments of the heros
            List <miniEnch> miniEnchlist = new List <miniEnch>();

            foreach (HSCard ent in allcards)
            {
                if (ent.GetTag(GAME_TAG.ATTACHED) == this.ownHero.entitiyID && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    int controler        = ent.GetTag(GAME_TAG.CONTROLLER);
                    int creator          = ent.GetTag(GAME_TAG.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.ownHero.loadEnchantments(miniEnchlist, ownHeroCard.GetTag(GAME_TAG.CONTROLLER));


            ueberladung = TritonHs.RecallOwed;//was at the start, but copied it over here :D , its german for overload :D
            //Reading new values:###################################################################################################
            //ToDo:
            this.numberMinionsDiedThisTurn = 0;// GameTag.NUM_MINIONS_KILLED_THIS_TURN;

            //this should work (hope i didnt oversee a value :D)
            //THIS IS WRONG CHANGE THIS (should be the ownPLAYER and enemyPLAYER
            this.ownCurrentOverload = ownHeroCard.GetTag(GAME_TAG.RECALL);
            this.enemyOverload      = enemHeroCard.GetTag(GAME_TAG.RECALL_OWED);

            //count buffs off !!players!! (players and not heros) (like preparation, kirintor-buff and stuff)
            // hope this works, dont own these cards to test where its attached
            int owncontrollerblubb   = ownHeroCard.GetTag(GAME_TAG.CONTROLLER) + 1;  // controller = 1 or 2, but entity with 1 is the board -> +1
            int enemycontrollerblubb = enemHeroCard.GetTag(GAME_TAG.CONTROLLER) + 1; // controller = 1 or 2, but entity with 1 is the board -> +1

            foreach (HSCard ent in allcards)
            {
                if (ent.GetTag(GAME_TAG.ATTACHED) == owncontrollerblubb && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    if (id == CardDB.cardIDEnum.NEW1_029t)
                    {
                        this.ownMillhouse++;
                    }
                    if (id == CardDB.cardIDEnum.FP1_030e)
                    {
                        this.ownLoathebs++;
                    }
                    if (id == CardDB.cardIDEnum.BRM_018e)
                    {
                        this.ownDragonConsort++;
                    }
                    if (id == CardDB.cardIDEnum.EX1_612o)
                    {
                        this.ownKirintor++;
                    }
                    if (id == CardDB.cardIDEnum.EX1_145o)
                    {
                        this.ownPrepa++;
                    }
                }

                if (ent.GetTag(GAME_TAG.ATTACHED) == enemycontrollerblubb && ent.GetTag(GAME_TAG.ZONE) == 1) //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    if (id == CardDB.cardIDEnum.NEW1_029t)
                    {
                        this.enemyMillhouse++;
                    }
                    if (id == CardDB.cardIDEnum.FP1_030e)
                    {
                        this.enemyLoathebs++;
                    }
                    if (id == CardDB.cardIDEnum.BRM_018e)
                    {
                        this.enemyDragonConsort++;
                    }
                    // not needef for enemy, because its lasting only for his turn
                    //if (id == CardDB.cardIDEnum.EX1_612o) this.enemyKirintor++;
                    //if (id == CardDB.cardIDEnum.EX1_145o) this.enemyPrepa++;
                }
            }

            //TODO test Bolvar Fordragon but it will be on his card :D
            //Reading new values end################################


            miniEnchlist.Clear();

            foreach (HSCard ent in allcards)
            {
                if (ent.GetTag(GAME_TAG.ATTACHED) == this.enemyHero.entitiyID && ent.GetTag(GAME_TAG.ZONE) == 1)
                //1==play
                {
                    CardDB.cardIDEnum id = CardDB.Instance.cardIdstringToEnum(ent.Id);
                    int controler        = ent.GetTag(GAME_TAG.CONTROLLER);
                    int creator          = ent.GetTag(GAME_TAG.CREATOR);
                    miniEnchlist.Add(new miniEnch(id, creator, controler));
                }
            }

            this.enemyHero.loadEnchantments(miniEnchlist, enemHeroCard.GetTag(GAME_TAG.CONTROLLER));
            //fastmode weapon correction:
            if (this.ownHero.Angr < this.heroWeaponAttack)
            {
                this.ownHero.Angr = this.heroWeaponAttack;
            }
            if (this.enemyHero.Angr < this.enemyWeaponAttack)
            {
                this.enemyHero.Angr = this.enemyWeaponAttack;
            }
        }