private void KeepAliveSink(LifeTimeMonitor sender, object obj)
        {
            if (IdleTimeout == false)
            {
                return;
            }
            ArrayList RemoveList = new ArrayList();

            lock (SessionTable)
            {
                IDictionaryEnumerator en = SessionTable.GetEnumerator();
                while (en.MoveNext())
                {
                    if (((HTTPSession)en.Value).Monitor.IsTimeout())
                    {
                        RemoveList.Add(en.Value);
                    }
                }
            }
            foreach (HTTPSession HS in RemoveList)
            {
                HS.Close();
            }
            KeepAliveTimer.Add(false, 7);
        }
        /// <summary>
        /// Gets the highscores, and resets them when erroneous or missing.
        /// </summary>
        /// <param name="difficulty">Easy, Medium, or Hard. (string)</param>
        /// <param name="difficultyHighScore">outputs High Score variable (string)</param>
        /// <param name="lblHighScoreDifficulty">Name of the label to set (Control)</param>
        public void GetHighScores(string difficulty, out string difficultyHighScore, Control lblHighScoreDifficulty)
        {
            double score;
            string scoreStr;

            // If no save file exists, create a new one with score = -1
            if (!File.Exists(difficulty + "HighScore.txt"))
            {
                StreamWriter HS;
                HS = File.CreateText(difficulty + "HighScore.txt");
                HS.WriteLine(-1);
                Thread.Sleep(50);
                HS.Close();
            }

            // else if file is empty, add new score = -2
            else if (new FileInfo(difficulty + "HighScore.txt").Length == 0)
            {
                StreamWriter HS;
                HS = File.AppendText(difficulty + "HighScore.txt");
                HS.WriteLine(-1);
                Thread.Sleep(50);
                HS.Close();
            }

            // if file contains non-numeric data, create new file with score = -3
            StreamReader HSR;

            HSR      = File.OpenText(difficulty + "HighScore.txt");
            scoreStr = HSR.ReadLine();
            Thread.Sleep(50);
            HSR.Close();
            try
            {
                score = double.Parse(scoreStr);
            }
            catch
            {
                StreamWriter HS;
                HS = File.CreateText(difficulty + "HighScore.txt");
                HS.WriteLine(-1);
                Thread.Sleep(50);
                HS.Close();
                score = -3;
            }

            // if score <= 0, display "N/A" as the high score.
            if (score <= 0)
            {
                difficultyHighScore         = "-1";
                lblHighScoreDifficulty.Text = "N/A";
            }

            // if score > 0, save as difficultyHighScore.
            else
            {
                difficultyHighScore         = score.ToString();
                lblHighScoreDifficulty.Text = score.ToString();
            }
        }
        /// <summary>
        /// Resets the highscore save files, variables, and labels.
        /// </summary>
        private void ResetHighScores()
        {
            StreamWriter HS;

            HS = File.CreateText("EasyHighScore.txt");
            HS.WriteLine(0);
            Thread.Sleep(50);
            HS.Close();

            StreamWriter HS2;

            HS2 = File.CreateText("MediumHighScore.txt");
            HS2.WriteLine(0);
            Thread.Sleep(50);
            HS2.Close();

            StreamWriter HS3;

            HS3 = File.CreateText("HardHighScore.txt");
            HS3.WriteLine(0);
            Thread.Sleep(50);
            HS3.Close();

            StreamWriter HS4;

            HS4 = File.CreateText("CustomHighScore.txt");
            HS4.WriteLine(0);
            Thread.Sleep(50);
            HS4.Close();

            LoadHighScores();
        }
Exemplo n.º 4
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        /// <summary>
        /// Saves the new highscore to the text file
        /// </summary>
        /// <param name="difficulty">"Easy" etc (string)</param>
        /// <param name="playTime">start - stop (TimeSpan)</param>
        public void UpdateHighScore(string difficulty, TimeSpan playTime)
        {
            // if new score is better (lower) than previous score:
            // overwrite save file

            StreamWriter HS;

            HS = File.CreateText(difficulty + "HighScore.txt");
            HS.WriteLine(playTime.TotalSeconds.ToString("N0"));
            Thread.Sleep(100);
            HS.Close();
        }