Exemplo n.º 1
0
    void Update()
    {
        int?hr = HRMScript.GetHeartRate();

        if (hr > TakeOffTriggerThreshold)
        {
            TakeOffTriggered = true;
        }

        if (hr != null && TakeOffTriggered && !Paused)
        {
            Vector3 position = this.gameObject.transform.position;
            position.z += Time.deltaTime * HorizontalSpeed;

            float allowed = Time.deltaTime * VerticalSpeed;

            if (Mathf.Abs(position.y - (float)hr) > allowed)
            {
                position.y += (position.y > hr ? -allowed : allowed);
            }
            else
            {
                position.y = (float)hr;
            }

            this.gameObject.transform.position = position;
        }
    }
Exemplo n.º 2
0
 void Awake()
 {
     if (_instance == null)
     {
         _instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Exemplo n.º 3
0
 void Awake()
 {
     if(_instance == null)
     {
         _instance = this;
     }
     else
     {
         Destroy(this.gameObject);
     }
 }
Exemplo n.º 4
0
    void Update()
    {
        int?hr = HRMScript.GetHeartRate();

        if (hr == null)
        {
            Field.text = "HR: No reading";
        }
        else
        {
            Field.text = "HR: " + hr + "BPM";
        }
    }
Exemplo n.º 5
0
    // Update is called once per frame
    void Update()
    {
        int?   hr    = HRMScript.GetHeartRate();
        double?speed = SpeedCadenceScript.GetSpeed();

        if (hr != null)
        {
            Vector3 p = Capsule.position;
            p.y = 1.09f + (int)hr / 100f;
            Capsule.position = p;
        }

        if (speed != null)
        {
            Capsule.Rotate(0, (float)speed * Time.deltaTime, 0);
        }
    }
Exemplo n.º 6
0
 // Update is called once per frame
 void Update()
 {
     Display.text = "HR: " + HRMScript.GetHeartRate() +
                    " Speed: " + SpeedCadenceScript.GetSpeed() +
                    " Cadence: " + SpeedCadenceScript.GetCadence();
 }