Exemplo n.º 1
0
    void OnTriggerEnter(Collider other)
    {
        // Add Feedback
        // Sound, particle, etc.

        // If what this pickup is touched by is NOT the player, then exit out and do nothing.
        if (other.tag != "Player")
        {
            return;
        }

        HPScript hp = other.GetComponent <HPScript>();

        hp.TakeDamage(Value);

        gameObject.SetActive(false);
        Mesh.SetActive(false);
    }