// Update is called once per frame void Update() { HP1.GetComponent <Image> ().fillAmount = Mathf.Max(InGameParameter.CharacterHitPoint - 20, 0) / 10.0f; HP2.GetComponent <Image> ().fillAmount = Mathf.Max(Mathf.Min(InGameParameter.CharacterHitPoint - 10, 10), 0) / 10.0f; HP3.GetComponent <Image> ().fillAmount = Mathf.Max(Mathf.Min(InGameParameter.CharacterHitPoint, 10), 0) / 10.0f; if (InGameParameter.CharacterChangeGage > 100) { InGameParameter.CharacterChangeGage = 100; } Gage.GetComponent <Image> ().fillAmount = InGameParameter.CharacterChangeGage / 100.0f; FlickerGage.SetActive(InGameParameter.CharacterChangeGage >= 100); Bomb.SetActive(InGameParameter.CharacterHasBomb || InGameParameter.IsCharacterChanged); Sprite powerLevelSprite = null; int powerLevel = InGameParameter.CharacterPowerLevel; if (InGameParameter.IsCharacterChanged) { powerLevel = 5; } switch (powerLevel) { case 1: powerLevelSprite = Lv1; break; case 2: powerLevelSprite = Lv2; break; case 3: powerLevelSprite = Lv3; break; case 4: powerLevelSprite = Lv4; break; case 5: powerLevelSprite = Lv5; break; } PowerLevel.GetComponent <SpriteRenderer> ().sprite = powerLevelSprite; PointFont.GetComponent <ShFont> ().Value = InGameParameter.CurrentPoint; if (InGameParameter.CharacterHitPoint <= 0) { GameOverOverlay.SetActive(true); } }
private void Update() { Coins.text = coins.ToString(); Apples.text = apples.ToString(); IsGrounded = Physics2D.OverlapCircle(groundCheck.position, 0.5f, whatIsGround); //0.485f if (IsGrounded && rb.velocity.y > -0.01f && rb.velocity.y < 0.01f) { jump = 0; anim.SetInteger("State", 0); } if (jump == 3) { jump = 1; } if (Input.GetAxis("Horizontal") < 0) { GetComponent <SpriteRenderer>().flipX = true; Fight.GetComponent <BoxCollider2D>().offset = new Vector2(-0.06089044f, 0.02222253f); if (IsGrounded && rb.velocity.y > -0.01f && rb.velocity.y < 0.01f) { anim.SetInteger("State", 1); } } if (Input.GetAxis("Horizontal") > 0) { GetComponent <SpriteRenderer>().flipX = false; Fight.GetComponent <BoxCollider2D>().offset = new Vector2(0.06089044f, 0.02222253f); if (IsGrounded && rb.velocity.y > -0.01f && rb.velocity.y < 0.01f) { anim.SetInteger("State", 1); } } if (rb.velocity.y > 0.01f) { anim.SetInteger("State", 2); } else if (rb.velocity.y < -0.01f) { anim.SetInteger("State", 3); } if (Input.GetKeyDown(KeyCode.UpArrow) && (IsGrounded || jump < 2)) { jump += 1; if (jump == 1 || jump == 3) { anim.SetInteger("State", 5); } rb.velocity = Vector2.up * 12f; } if (Input.GetKeyDown(KeyCode.Z) && zPress == 0 && anim.GetCurrentAnimatorStateInfo(0).IsName("Attack_1") == false) { zPress = 1; anim.SetTrigger("Attack"); } if (Input.GetKeyUp(KeyCode.Z)) { zPress = 0; } if (Input.GetKeyDown(KeyCode.X) && xPress == 0 && anim.GetCurrentAnimatorStateInfo(0).IsName("Attack_2") == false) { xPress = 1; anim.SetTrigger("Attack2"); } if (Input.GetKeyUp(KeyCode.X)) { xPress = 0; } if (anim.GetCurrentAnimatorStateInfo(0).IsName("Attack_1") == true || anim.GetCurrentAnimatorStateInfo(0).IsName("Attack_2") == true) { eboshit = 1; } else { eboshit = 0; } if (IamHere == 1) { StartCoroutine(Bullet()); } if (HPoint == 3) { HP1.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 255f); HP2.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 255f); HP3.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 255f); } if (HPoint == 2) { HP1.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 255f); HP2.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 255f); HP3.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 0f); } if (HPoint == 1) { HP1.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 255f); HP2.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 0f); HP3.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 0f); } if (HPoint == 0) { HP1.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 0f); HP2.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 0f); HP3.GetComponent <Image>().color = new Vector4(255f, 255f, 255f, 0f); transform.position = CheckPoint; HPoint = 3; } if (plus15) { StartCoroutine(Plus1()); plus15 = false; } if (plus25) { StartCoroutine(Plus2()); plus25 = false; } if (plus50) { StartCoroutine(Plus3()); plus50 = false; } if (transform.position.x < 0) { DownText.text = "Walk and jump on arrows. Fight on Z and X. Good luck!"; } if (meetSodier) { DownText.text = "Horde Soldier: Go away, She-ra!"; } else if (meetBug) { DownText.text = "Strange Creature: I came to find apples and won't go without one. If you have it, press right ctrl and give me it."; } else if (!meetBug && !meetSodier && transform.position.x >= 0) { DownText.text = ""; } }