Exemplo n.º 1
0
        protected unsafe void LoadHGraphics(FakeStruct fake, HGraphics tar)
        {
            HGraphicsData *src    = (HGraphicsData *)fake.ip;
            var            buffer = fake.buffer;

            asset       = buffer.GetData(src->asset) as string;
            MainTexture = buffer.GetData(src->MainTexture) as string;
            if (MainTexture != null)
            {
                tar.MainTexture = ElementAsset.FindTexture(asset, MainTexture);
            }
            else
            {
                tar.MainTexture = null;
            }
            STexture = buffer.GetData(src->STexture) as string;
            if (STexture != null)
            {
                tar.STexture = ElementAsset.FindTexture(asset, STexture);
            }
            else
            {
                tar.STexture = null;
            }
            TTexture = buffer.GetData(src->TTexture) as string;
            if (TTexture != null)
            {
                tar.TTexture = ElementAsset.FindTexture(asset, TTexture);
            }
            else
            {
                TTexture = null;
            }
            FTexture = buffer.GetData(src->FTexture) as string;
            if (FTexture != null)
            {
                tar.FTexture = ElementAsset.FindTexture(asset, FTexture);
            }
            else
            {
                FTexture = null;
            }
            shader = buffer.GetData(src->shader) as string;
            if (shader != null)
            {
                tar.Material = new Material(Shader.Find(shader));
            }
            else
            {
                tar.Material = null;
            }
            tar.m_color       = src->color;
            tar.uvrect        = src->uvRect;
            tar.Shadow        = src->Shadow;
            tar.shadowOffsset = src->shadowOffsset;
            tar.shadowColor   = src->shadowColor;
        }
Exemplo n.º 2
0
        protected unsafe void SaveHGraphics(FakeStruct fake, huqiang.Core.HGUI.HGraphics hg)
        {
            var            src    = hg;
            HGraphicsData *tar    = (HGraphicsData *)fake.ip;
            var            buffer = fake.buffer;
            var            tex    = src.MainTexture;

            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->MainTexture = buffer.AddData(tex.name);
            }
            tex = src.STexture;
            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->STexture = buffer.AddData(tex.name);
            }
            tex = src.TTexture;
            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->TTexture = buffer.AddData(tex.name);
            }
            tex = src.FTexture;
            if (tex != null)
            {
                var an = ElementAsset.TxtureFormAsset(tex.name);
                if (an != null)
                {
                    tar->asset = buffer.AddData(an);
                }
                tar->FTexture = buffer.AddData(tex.name);
            }
            if (src.m_material != null)
            {
                tar->shader = buffer.AddData(src.m_material.shader.name);
            }
            tar->color         = src.m_color;
            tar->uvRect        = src.uvrect;
            tar->Shadow        = src.Shadow;
            tar->shadowOffsset = src.shadowOffsset;
            tar->shadowColor   = src.shadowColor;
        }
Exemplo n.º 3
0
        protected void LoadHGraphics(HGraphics tar, FakeStruct fake)
        {
            HGraphicsData tmp = new HGraphicsData();

            unsafe
            {
                HGraphicsData *src = &tmp;
                GraphicsHelper.LoadData((byte *)src, fake.ip);
                var buffer = fake.buffer;
                asset       = buffer.GetData(src->asset) as string;
                MainTexture = buffer.GetData(src->MainTexture) as string;
                if (MainTexture != null)
                {
                    tar.MainTexture = ElementAsset.FindTexture(asset, MainTexture);
                }
                else
                {
                    tar.MainTexture = null;
                }
                STexture = buffer.GetData(src->STexture) as string;
                if (STexture != null)
                {
                    tar.STexture = ElementAsset.FindTexture(asset, STexture);
                }
                else
                {
                    tar.STexture = null;
                }
                TTexture = buffer.GetData(src->TTexture) as string;
                if (TTexture != null)
                {
                    tar.TTexture = ElementAsset.FindTexture(asset, TTexture);
                }
                else
                {
                    TTexture = null;
                }
                FTexture = buffer.GetData(src->FTexture) as string;
                if (FTexture != null)
                {
                    tar.FTexture = ElementAsset.FindTexture(asset, FTexture);
                }
                else
                {
                    FTexture = null;
                }
                shader = buffer.GetData(src->shader) as string;
                if (shader != null)
                {
                    tar.Material = new Material(Shader.Find(shader));
                }
                else
                {
                    tar.Material = null;
                }
            }
            tar.m_color       = tmp.color;
            tar.uvrect        = tmp.uvRect;
            tar.Shadow        = tmp.Shadow;
            tar.shadowOffsset = tmp.shadowOffsset;
            tar.shadowColor   = tmp.shadowColor;
            tar.tris          = null;
        }