// Update is called once per frame void Update() { if (m_SceneSettings != null) { HDRISkySettings skyParams = m_SceneSettings.GetComponent <HDRISkySettings>(); if (skyParams) { skyParams.rotation = (skyParams.rotation + Time.deltaTime * m_RotationSpeed) % 360.0f; } } }
public HDRISkyRenderer(HDRISkySettings hdriSkyParams) { m_HdriSkyParams = hdriSkyParams; m_PropertyBlock = new MaterialPropertyBlock(); }