Exemplo n.º 1
0
 void OnWizardCreate()
 {
     GzBasisMakerUtil.MakeBasis(basisname, basisx, basisy, basisz);
 }
Exemplo n.º 2
0
    void OnGUI()
    {
        //gCurrTool = GUILayout.Toolbar(gCurrTool, gTools);
        //if(gCurrTool == 0)
        {
            if (gBasisAdv = EditorGUILayout.Foldout(gBasisAdv, "Advanced Basis Controls"))
            {
                basis[0] = EditorGUILayout.Vector3Field("RNM Basis X", basis[0]);
                basis[1] = EditorGUILayout.Vector3Field("RNM Basis Y", basis[1]);
                basis[2] = EditorGUILayout.Vector3Field("RNM Basis Z", basis[2]);
                EditorGUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Cancel"))
                {
                    basis[0] = GzBasisManager.GetGlobalBasis("basisx");
                    basis[1] = GzBasisManager.GetGlobalBasis("basisy");
                    basis[2] = GzBasisManager.GetGlobalBasis("basisz");
                }
                if (GUILayout.Button("Apply Basis"))
                {
                    GzBasisManager.SetBasis(basis);
                }

                EditorGUILayout.EndHorizontal();
                GUILayout.Label("Note: You _MUST_ create basismaps after using this feature! Afterwards, you must rebake your lighting in your 3D application!", EditorStyles.wordWrappedLabel);
                EditorGUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (GUILayout.Button("Create Basismaps"))
                {
                    GzBasisMakerUtil.MakeBasis("", basis[0], basis[1], basis[2]);
                }
                GUILayout.FlexibleSpace();
                EditorGUILayout.EndHorizontal();
            }
            EditorGUILayout.BeginHorizontal();
            if (GUILayout.Button("Create CRNM"))
            {
                ScriptableWizard.DisplayWizard <GzCRNMMergeGUI>("Create CRNM");
            }
            GUILayout.FlexibleSpace();
            if (GUILayout.Button("Create SSBumpmap"))
            {
                ScriptableWizard.DisplayWizard <GzSSBumpConverterGUI>("Create SSBump");
            }

            EditorGUILayout.EndHorizontal();
        }

        /*  //NOTE: All of this never quite worked properly, but may be usable in the future.
         *  //Uncomment this when the basis work for a new normal botcher is ready to go.
         * else if (gCurrTool == 1)
         * {
         *      GUILayout.Label("The baking tool is an experimental feature.\nAs such, USE WITH CAUTION.  You have been warned.", EditorStyles.wordWrappedLabel);
         *      EditorGUILayout.BeginHorizontal();
         *      GUILayout.FlexibleSpace();
         *      gExpOkay = bool.Parse(gIni.GetSetting("BakeSettings", "BakeToolEnabled"));
         *      gExpOkay = EditorGUILayout.Toggle("Okay", gExpOkay);
         *      gIni.AddSetting("BakeSettings", "BakeToolEnabled", gExpOkay.ToString());
         *      gIni.SaveSettings();
         *      GUILayout.FlexibleSpace();
         *      EditorGUILayout.EndHorizontal();
         *      if(gExpOkay)
         *      {
         *              gBackup = EditorGUILayout.Toggle("Backup Scene", gBackup);
         *              string[] lightModes = {"Directional Light Mapping (RNMs)", "Light Vector Mapping"};
         *              gLightModeAdv = EditorGUILayout.Foldout(gLightModeAdv, "Light Modes");
         *              if(gLightModeAdv)
         *                      gLightMode = GUILayout.SelectionGrid(gLightMode, lightModes, 1, EditorStyles.radioButton);
         *              EditorGUILayout.BeginHorizontal();
         *              if(GUILayout.Button("Populate Scenes"))
         *              {
         *                      if(EditorApplication.SaveCurrentSceneIfUserWantsTo())
         *                      {
         *                              string baseScene = EditorApplication.currentScene;
         *                              EditorApplication.NewScene();
         *                              EditorApplication.OpenSceneAdditive(baseScene);
         *                              baseScene = baseScene.Replace(".unity", "");
         *                              if(gBackup)
         *                                      EditorApplication.SaveScene(baseScene + "_backup.unity");
         *                              EditorApplication.SaveScene(baseScene + "basisX" + ".unity");
         *                              EditorApplication.SaveScene(baseScene + "basisY" + ".unity");
         *                              EditorApplication.SaveScene(baseScene + "basisZ" + ".unity");
         *                              GzRNMHelperTools.Bake(baseScene);
         *                      }
         *              }
         *              GUILayout.FlexibleSpace();
         *              GUILayout.Button("Bake");
         *              EditorGUILayout.EndHorizontal();
         *      }
         * }
         */
    }