Exemplo n.º 1
0
    //For getting a derived class's Gun_ability string names
    public string GetGunModName(int index)
    {
        GunMod mod = GetGunMod(index);

        if (mod != null)
        {
            return(mod.description.Split(null)[0]);
        }
        else
        {
            return(null);
        }
    }
Exemplo n.º 2
0
    //For getting a derived class's descriptions
    public string GetGunModDesc(int index)
    {
        GunMod mod = GetGunMod(index);

        if (mod != null)
        {
            return(mod.description);
        }
        else
        {
            return(null);
        }
    }
Exemplo n.º 3
0
    //For getting a derived class's Gun_ability delegates
    public Gun_Abilities GetGunModAbility(int index)
    {
        GunMod mod = GetGunMod(index);

        if (mod != null)
        {
            return(mod.ability);
        }
        else
        {
            return(null);
        }
    }
Exemplo n.º 4
0
    // Use this for initialization
    void Start()
    {
        if (PlayerPrefs.GetInt("GameShowArmorMod") == 1)
        {
            armorMod = ArmorMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowArmorMod") == 2)
        {
            armorMod = ArmorMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowArmorMod") == 3)
        {
            armorMod = ArmorMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowCyborgMod") == 1)
        {
            cyborgMod = CyborgMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowCyborgMod") == 2)
        {
            cyborgMod = CyborgMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowCyborgMod") == 3)
        {
            cyborgMod = CyborgMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowDNAMod") == 1)
        {
            DNAmod = DNAMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowDNAMod") == 2)
        {
            DNAmod = DNAMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowDNAMod") == 3)
        {
            DNAmod = DNAMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowGrenadeMod") == 1)
        {
            grenadeMod = GrenadeMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowGrenadeMod") == 2)
        {
            grenadeMod = GrenadeMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowGrenadeMod") == 3)
        {
            grenadeMod = GrenadeMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowGunMod") == 1)
        {
            gunMod = GunMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowGunMod") == 2)
        {
            gunMod = GunMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowGunMod") == 3)
        {
            gunMod = GunMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowMeleeMod") == 1)
        {
            meleeMod = MeleeMod.mod1;
        }
        else if (PlayerPrefs.GetInt("GameShowMeleeMod") == 2)
        {
            meleeMod = MeleeMod.mod2;
        }
        else if (PlayerPrefs.GetInt("GameShowMeleeMod") == 3)
        {
            meleeMod = MeleeMod.mod3;
        }

        if (PlayerPrefs.GetInt("GameShowSuper") == 1)
        {
            super = Super.ability1;
        }
        else if (PlayerPrefs.GetInt("GameShowSuper") == 2)
        {
            super = Super.ability2;
        }
        else if (PlayerPrefs.GetInt("GameShowSuper") == 3)
        {
            super = Super.ability3;
        }
    }