public static void RemoveGunBuild(GunBuild a) { if (GunBuildList.Contains(a)) { GunBuildList.Remove(a); } Data.HasDataBeenChangedSinceSave = true; }
public static void AddGunBuild(GunBuild a) { RemoveGunBuild(a); GunBuildList.Add(a); Data.HasDataBeenChangedSinceSave = true; }
public bool isDifferent(GunBuild b) { return(Favorite == b.Favorite && GunClass == b.GunClass && Optic == b.Optic && Barrel == b.Barrel && Body == b.Body && Underbarrel == b.Underbarrel && Magazine == b.Magazine && Handle == b.Handle && Stock == b.Stock && Muzzle == b.Muzzle); }