public DaggerfallGuildServiceTraining(IUserInterfaceManager uiManager, GuildNpcServices npcService, IGuild guild)
            : base(uiManager, uiManager.TopWindow)
        {
            NpcService = npcService;
            Guild      = guild;

            playerEntity = GameManager.Instance.PlayerEntity;

            TrainingService();
        }
Exemplo n.º 2
0
        //protected new StaticNPC merchantNPC;
        //protected new PlayerGPS.DiscoveredBuilding buildingData;
        //protected new RoomRental_v1 rentedRoom;
        //protected new int daysToRent = 0;
        //protected new int tradePrice = 0;

        //bool isCloseWindowDeferred = false;
        //bool isTalkWindowDeferred = false;
        //bool isFoodDeferred = false;
        //bool isDrinksDeferred = false;


        #endregion

        #region Constructors

        public FenceWindow(IUserInterfaceManager uiManager, StaticNPC npc, FactionFile.GuildGroups guildGroup)
            : base(uiManager)
        {
            ParentPanel.BackgroundColor = Color.clear;
            guildManager = GameManager.Instance.GuildManager;

            serviceNPC      = npc;
            npcService      = GuildNpcServices.TG_SellMagicItems;
            this.guildGroup = guildGroup;
            guild           = guildManager.GetGuild(guildGroup, buildingFactionId);
            Debug.Log("guild = " + guild.ToString());
        }
Exemplo n.º 3
0
        public FlynsarmyGuildServicePopupWindow(IUserInterfaceManager uiManager, StaticNPC npc, FactionFile.GuildGroups guildGroup, int buildingFactionId)
            : base(uiManager, npc, guildGroup, buildingFactionId)
        {
            playerEntity = GameManager.Instance.PlayerEntity;
            guildManager = GameManager.Instance.GuildManager;

            serviceNPC     = npc;
            npcService     = (GuildNpcServices)npc.Data.factionID;
            currentService = Services.GetService(npcService);
            Debug.Log("NPC offers guild service: " + currentService.ToString());

            this.guildGroup        = guildGroup;
            this.buildingFactionId = buildingFactionId;

            guild = guildManager.GetGuild(guildGroup, buildingFactionId);
        }
        public DaggerfallGuildServicePopupWindow(IUserInterfaceManager uiManager, StaticNPC npc, FactionFile.GuildGroups guildGroup, int buildingFactionId)
            : base(uiManager)
        {
            playerEntity = GameManager.Instance.PlayerEntity;
            guildManager = GameManager.Instance.GuildManager;

            serviceNPC = npc;
            npcService = (GuildNpcServices)npc.Data.factionID;
            service    = Services.GetService(npcService);
            Debug.Log("NPC offers guild service: " + service.ToString());

            this.guildGroup        = guildGroup;
            this.buildingFactionId = buildingFactionId;

            guild = guildManager.GetGuild(guildGroup, buildingFactionId);

            // Clear background
            ParentPanel.BackgroundColor = Color.clear;
        }
Exemplo n.º 5
0
        public static GuildServices GetService(GuildNpcServices guildNpcService)
        {
            switch (guildNpcService)
            {
            case GuildNpcServices.MG_Training:
            case GuildNpcServices.FG_Training:
            case GuildNpcServices.TG_Training:
            case GuildNpcServices.DB_Training:
            case GuildNpcServices.TAk_Training:
            case GuildNpcServices.TAr_Training:
            case GuildNpcServices.TDi_Training:
            case GuildNpcServices.TJu_Training:
            case GuildNpcServices.TKy_Training:
            case GuildNpcServices.TMa_Training:
            case GuildNpcServices.TSt_Training:
            case GuildNpcServices.TZe_Training:
                return(GuildServices.Training);

            case GuildNpcServices.FG_Quests:
            case GuildNpcServices.MG_Quests:
            case GuildNpcServices.TG_Quests:
            case GuildNpcServices.DB_Quests:
            case GuildNpcServices.T_Quests:
            case GuildNpcServices.KO_Quests:
                return(GuildServices.Quests);

            case GuildNpcServices.FG_Repair:
                return(GuildServices.Repair);

            case GuildNpcServices.MG_Identify:
                return(GuildServices.Identify);

            case GuildNpcServices.T_MakeDonation:
                return(GuildServices.Donate);

            case GuildNpcServices.T_CureDiseases:
                return(GuildServices.CureDisease);

            case GuildNpcServices.DB_BuyPotions:
            case GuildNpcServices.TAk_BuyPotions:
            case GuildNpcServices.TAr_BuyPotions:
            case GuildNpcServices.TDi_BuyPotions:
            case GuildNpcServices.TMa_BuyPotions:
            case GuildNpcServices.TSt_BuyPotions:
            case GuildNpcServices.TZe_BuyPotions:
                return(GuildServices.BuyPotions);

            case GuildNpcServices.DB_MakePotions:
            case GuildNpcServices.TAk_MakePotions:
            case GuildNpcServices.TAr_MakePotions:
            case GuildNpcServices.TDi_MakePotions:
            case GuildNpcServices.TMa_MakePotions:
            case GuildNpcServices.TSt_MakePotions:
            case GuildNpcServices.TZe_MakePotions:
                return(GuildServices.MakePotions);

            case GuildNpcServices.MG_BuySpells:
                return(GuildServices.BuySpellsMages);

            case GuildNpcServices.TKy_BuySpells:
                return(GuildServices.BuySpells);

            case GuildNpcServices.MG_MakeSpells:
            case GuildNpcServices.TKy_MakeSpells:
                return(GuildServices.MakeSpells);

            case GuildNpcServices.MG_BuyMagicItems:
            case GuildNpcServices.TJu_BuyMagicItems:
                return(GuildServices.BuyMagicItems);

            case GuildNpcServices.MG_MakeMagicItems:
            case GuildNpcServices.TJu_MakeMagicItems:
                return(GuildServices.MakeMagicItems);

            case GuildNpcServices.TG_SellMagicItems:
                return(GuildServices.SellMagicItems);

            case GuildNpcServices.MG_Teleportation:
                return(GuildServices.Teleport);

            case GuildNpcServices.MG_DaedraSummoning:
            case GuildNpcServices.TAk_DaedraSummoning:
            case GuildNpcServices.TAr_DaedraSummoning:
            case GuildNpcServices.TDi_DaedraSummoning:
            case GuildNpcServices.TJu_DaedraSummoning:
            case GuildNpcServices.TKy_DaedraSummoning:
            case GuildNpcServices.TMa_DaedraSummoning:
            case GuildNpcServices.TSt_DaedraSummoning:
            case GuildNpcServices.TZe_DaedraSummoning:
                return(GuildServices.DaedraSummoning);

            case GuildNpcServices.TG_Spymaster:
            case GuildNpcServices.DB_Spymaster:
                return(GuildServices.Spymaster);

            case GuildNpcServices.DB_BuySoulgems:
            case GuildNpcServices.TAr_BuySoulgems:
                return(GuildServices.BuySoulgems);

            case GuildNpcServices.KO_Smith:
                return(GuildServices.ReceiveArmor);

            case GuildNpcServices.KO_Seneschal:
                return(GuildServices.ReceiveHouse);
            }

            GuildServices service;

            if (guildNpcServices.TryGetValue((int)guildNpcService, out service))
            {
                return(service);
            }
            else
            {
                return((GuildServices)guildNpcService);
            }
        }
Exemplo n.º 6
0
 public GuildServiceTrainingRR(IUserInterfaceManager uiManager, GuildNpcServices npcService, IGuild guild)
     : base(uiManager, npcService, guild)
 {
 }