Exemplo n.º 1
0
        /// <inheritdoc />
        public void ConfigureServices(IServiceCollection services)
        {
            // Add options.
            services.AddOptions <ImgeneusServerOptions>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("TcpServer").Bind(settings));
            services.AddOptions <WorldConfiguration>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("WorldServer").Bind(settings));
            services.AddOptions <DatabaseConfiguration>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("Database").Bind(settings));
            services.AddOptions <InterServerConfig>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("InterServer").Bind(settings));
            services.AddOptions <GuildConfiguration>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("Game:Guild").Bind(settings));

            services.RegisterDatabaseServices();

            services.AddHandlers();

            services.AddSingleton <IInterServerClient, ISClient>();
            services.AddSingleton <IWorldServer, WorldServer>();
            services.AddSingleton <IGamePacketFactory, GamePacketFactory>();
            services.AddSingleton <IGameWorld, GameWorld>();
            services.AddSingleton <IGameDefinitionsPreloder, GameDefinitionsPreloder>();
            services.AddSingleton <IMapsLoader, MapsLoader>();
            services.AddSingleton <IMapFactory, MapFactory>();
            services.AddSingleton <IMobFactory, MobFactory>();
            services.AddSingleton <INpcFactory, NpcFactory>();
            services.AddSingleton <IObeliskFactory, ObeliskFactory>();
            services.AddSingleton <ICharacterConfiguration, CharacterConfiguration>((x) => CharacterConfiguration.LoadFromConfigFile());
            services.AddSingleton <IGuildConfiguration, GuildConfiguration>((x) => GuildConfiguration.LoadFromConfigFile());
            services.AddSingleton <IGuildHouseConfiguration, GuildHouseConfiguration>((x => GuildHouseConfiguration.LoadFromConfigFile()));
            services.AddSingleton <IItemEnchantConfiguration, ItemEnchantConfiguration>((x => ItemEnchantConfiguration.LoadFromConfigFile()));
            services.AddSingleton <IMoveTownsConfiguration, MoveTownsConfiguration>((x => MoveTownsConfiguration.LoadFromConfigFile()));
            services.AddSingleton <IItemCreateConfiguration, ItemCreateConfiguration>((x => ItemCreateConfiguration.LoadFromConfigFile()));
            services.AddSingleton <IChatManager, ChatManager>();
            services.AddSingleton <INoticeManager, NoticeManager>();
            services.AddSingleton <IGuildRankingManager, GuildRankingManager>();
            services.AddSingleton <IEtinManager, EtinManager>();
            services.AddSingleton <IDatabasePreloader, DatabasePreloader>((x) =>
            {
                using (var scope = x.CreateScope())
                {
                    var logger = scope.ServiceProvider.GetRequiredService <ILogger <DatabasePreloader> >();
                    var db     = scope.ServiceProvider.GetRequiredService <IDatabase>();
                    return(new DatabasePreloader(logger, db));
                }
            });

            services.AddScoped <ICharacterFactory, CharacterFactory>();
            services.AddScoped <ISelectionScreenManager, SelectionScreenManager>();
            services.AddScoped <IGameSession, GameSession>();
            services.AddScoped <IStatsManager, StatsManager>();
            services.AddScoped <ICountryProvider, CountryProvider>();
            services.AddScoped <ILevelProvider, LevelProvider>();
            services.AddScoped <ILevelingManager, LevelingManager>();
            services.AddScoped <IHealthManager, HealthManager>();
            services.AddScoped <ISpeedManager, SpeedManager>();
            services.AddScoped <IAttackManager, AttackManager>();
            services.AddScoped <ISkillsManager, SkillsManager>();
            services.AddScoped <IBuffsManager, BuffsManager>();
            services.AddScoped <IElementProvider, ElementProvider>();
            services.AddScoped <IInventoryManager, InventoryManager>();
            services.AddScoped <IStealthManager, StealthManager>();
            services.AddScoped <IKillsManager, KillsManager>();
            services.AddScoped <IVehicleManager, VehicleManager>();
            services.AddScoped <IShapeManager, ShapeManager>();
            services.AddScoped <IMovementManager, MovementManager>();
            services.AddScoped <ILinkingManager, LinkingManager>();
            services.AddScoped <IAdditionalInfoManager, AdditionalInfoManager>();
            services.AddScoped <IMapProvider, MapProvider>();
            services.AddScoped <ITeleportationManager, TeleportationManager>();
            services.AddScoped <IDyeingManager, DyeingManager>();
            services.AddScoped <IPartyManager, PartyManager>();
            services.AddScoped <ITradeManager, TradeManager>();
            services.AddScoped <IFriendsManager, FriendsManager>();
            services.AddScoped <IDuelManager, DuelManager>();
            services.AddScoped <IGuildManager, GuildManager>();
            services.AddScoped <IBankManager, BankManager>();
            services.AddScoped <IQuestsManager, QuestsManager>();
            services.AddScoped <IUntouchableManager, UntouchableManager>();
            services.AddScoped <IWarehouseManager, WarehouseManager>();
            services.AddScoped <IAIManager, AIManager>();
            services.AddScoped <IShopManager, ShopManager>();
            services.AddScoped <ISkillCastingManager, SkillCastingManager>();
            services.AddScoped <ICastProtectionManager, CastProtectionManager>();

            services.AddTransient <ICryptoManager, CryptoManager>();
            services.AddTransient <ILogsDatabase, LogsDbContext>();
            services.AddTransient <ITimeService, TimeService>();

            // Add admin website
            services.AddRazorPages();
            services.AddServerSideBlazor();
            services.AddDefaultIdentity <DbUser>(options =>
            {
                options.Password.RequireNonAlphanumeric = false;
                options.Password.RequireUppercase       = false;
                options.Password.RequireLowercase       = false;
                options.Password.RequiredLength         = 1;
            })
            .AddRoles <DbRole>()
            .AddEntityFrameworkStores <DatabaseContext>();
        }
Exemplo n.º 2
0
        /// <inheritdoc />
        public void ConfigureServices(IServiceCollection services)
        {
            // Add options.
            services.AddOptions <WorldConfiguration>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("WorldServer").Bind(settings));
            services.AddOptions <DatabaseConfiguration>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("Database").Bind(settings));
            services.AddOptions <InterServerConfig>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("InterServer").Bind(settings));
            services.AddOptions <GuildConfiguration>()
            .Configure <IConfiguration>((settings, configuration) => configuration.GetSection("Game:Guild").Bind(settings));

            services.RegisterDatabaseServices();

            services.AddSingleton <IInterServerClient, ISClient>();
            services.AddSingleton <IWorldServer, WorldServer>();
            services.AddSingleton <IGameWorld, GameWorld>();
            services.AddSingleton <ISelectionScreenFactory, SelectionScreenFactory>();
            services.AddSingleton <IMapsLoader, MapsLoader>();
            services.AddSingleton <IMapFactory, MapFactory>();
            services.AddSingleton <IMobFactory, MobFactory>();
            services.AddSingleton <INpcFactory, NpcFactory>();
            services.AddSingleton <IObeliskFactory, ObeliskFactory>();
            services.AddSingleton <ICharacterFactory, CharacterFactory>();
            services.AddSingleton <ICharacterConfiguration, CharacterConfiguration>((x) => CharacterConfiguration.LoadFromConfigFile());
            services.AddSingleton <IGuildConfiguration, GuildConfiguration>((x) => GuildConfiguration.LoadFromConfigFile());
            services.AddSingleton <IGuildHouseConfiguration, GuildHouseConfiguration>((x => GuildHouseConfiguration.LoadFromConfigFile()));
            services.AddSingleton <IDatabasePreloader, DatabasePreloader>((x) =>
            {
                using (var scope = x.CreateScope())
                {
                    var logger = scope.ServiceProvider.GetRequiredService <ILogger <DatabasePreloader> >();
                    var db     = scope.ServiceProvider.GetRequiredService <IDatabase>();
                    return(new DatabasePreloader(logger, db));
                }
            });
            services.AddSingleton <IChatManager, ChatManager>();
            services.AddSingleton <INoticeManager, NoticeManager>();
            services.AddSingleton <IGuildRankingManager, GuildRankingManager>();

            services.AddTransient <ILogsDatabase, LogsDbContext>();
            services.AddTransient <ILinkingManager, LinkingManager>();
            services.AddTransient <IDyeingManager, DyeingManager>();
            services.AddTransient <IGuildManager, GuildManager>();
            services.AddTransient <ITimeService, TimeService>();

            services.AddSingleton <IBackgroundTaskQueue, BackgroundTaskQueue>();
            services.AddHostedService <DatabaseWorker>();
        }