public void OneTimeSetup()
 {
     guidManager     = new GuidManager();
     guidManagerMock = new GuidManagerMock();
     // set mock guid manager as singleton so guid components will not conflict it test cases.
     GuidManagerSingleton.SetInstance(guidManagerMock);
 }
        public void OneTimeSetup()
        {
            GuidManagerSingleton.SetInstance(new GuidManager());
            guidBase = CreateNewGuid();
            prefab   = PrefabUtility.CreatePrefab(PrefabPath, guidBase.gameObject);

            guidPrefab = prefab.GetComponent <GuidComponent>();
        }
 public void OneTimeTearDown()
 {
     GuidManagerSingleton.SetInstance(new GuidManager());
 }
 public void OneTimeSetup()
 {
     guidManagerMock = new GuidManagerMock();
     GuidManagerSingleton.SetInstance(guidManagerMock);
 }