Exemplo n.º 1
0
    void Start()
    {
        canPlay = false;

        body = GetComponent <Rigidbody>();

        myNormal = transform.up;

        gui = gameObject.GetComponent <GuiVehicle> ();

        //frontWheel = new Vector3();
        //backWheel = new Vector3();

        ray = new Ray();

        shooting = GetComponent <Shooting> ();

        velocity = Vector3.zero;

        /*if (team == 0) {
         *      GetComponent<MeshRenderer> ().material.color = Color.blue;
         *      gameObject.tag = "VehicleTeam0";
         * } else if(team == 1){
         *      GetComponent<MeshRenderer> ().material.color = Color.red;
         *      gameObject.tag = "VehicleTeam1";
         * }*/
    }
Exemplo n.º 2
0
    void OnCollisionEnter(Collision col)
    {
        if (!isServer)
        {
            return;
        }

        if (col.gameObject.CompareTag("VehicleTeam0") && gameObject.CompareTag("BulletTeam1") || col.gameObject.CompareTag("VehicleTeam1") && gameObject.CompareTag("BulletTeam0"))
        {
            GuiVehicle gui = col.gameObject.GetComponent <GuiVehicle> ();

            gui.TakeDamage(hitPoints);

            CmdDoExplosionHitPlayer();

            Destroy(gameObject);
        }
        else if (!col.gameObject.CompareTag("VehicleTeam0") && !col.gameObject.CompareTag("VehicleTeam1"))             // && !col.gameObject.transform.parent.gameObject.CompareTag ("Vehicle")
        // && !col.gameObject.CompareTag ("Vehicle")
        {
            CmdDoExplosion();

            Destroy(gameObject);
        }

        //Destroy (gameObject);
    }
Exemplo n.º 3
0
    // Use this for initialization
    void Start()
    {
        //body = GetComponent<Rigidbody> ();

        controller = GetComponent <SimpleController> ();

        gui = gameObject.GetComponent <GuiVehicle> ();

        scriptClass = GetComponent <LoaderClass> ();

        canPlay = false;

        ammo = GameObject.Find("Ammo");

        ammoAmount = GameObject.Find("AmmoAmount");
        ammoTotal  = GameObject.Find("AmmoTotal");

        weaponImage   = GameObject.Find("WeaponImage");
        weaponImageBG = GameObject.Find("WeaponImageBG");
    }
Exemplo n.º 4
0
    void OnCollisionEnter(Collision col)
    {
        if (!isServer)
        {
            return;
        }

        if (col.gameObject.CompareTag("VehicleTeam0") && gameObject.CompareTag("BulletTeam1") || col.gameObject.CompareTag("VehicleTeam1") && gameObject.CompareTag("BulletTeam0"))
        {
            //Physics.IgnoreCollision(col.gameObject.GetComponent<Collider>(), GetComponent<Collider>());

            bool found = false;

            //for (int i = 0; i < hitEnemies.Count; i++) {
            if (hitEnemies.Contains(col.gameObject))
            {
                found = true;
            }
            else
            {
                hitEnemies.Add(col.gameObject);
            }
            //}

            if (!found)
            {
                GuiVehicle gui = col.gameObject.GetComponent <GuiVehicle> ();

                gui.TakeDamage(hitPoints);

                CmdDoExplosion();
            }

            //Destroy (gameObject);
        }        // else if (!col.gameObject.CompareTag ("VehicleTeam0") && !col.gameObject.CompareTag ("VehicleTeam1")) {
        //print ("collision " + col.gameObject.name);
        //Destroy (gameObject);
        //}
    }
Exemplo n.º 5
0
    void OnCollisionEnter(Collision col)
    {
        if (!isServer)
        {
            return;
        }

        if (col.gameObject.CompareTag("VehicleTeam0") && gameObject.CompareTag("BulletTeam1") || col.gameObject.CompareTag("VehicleTeam1") && gameObject.CompareTag("BulletTeam0"))
        {
            GuiVehicle gui = col.gameObject.GetComponent <GuiVehicle> ();
            //gui.life -= hitPoints;

            gui.TakeDamage(hitPoints);

            CmdDoExplosionHitPlayer();
            //detonator.Explode ();
        }
        else if (!col.gameObject.CompareTag("VehicleTeam0") && !col.gameObject.CompareTag("VehicleTeam1"))
        {
            //detonator.Explode ();

            CmdDoExplosion();
        }
    }
Exemplo n.º 6
0
    void OnCollisionEnter(Collision col)
    {
        if (!isServer)
        {
            return;
        }

        if (col.gameObject.CompareTag("VehicleTeam0") && gameObject.CompareTag("BulletTeam1") || col.gameObject.CompareTag("VehicleTeam1") && gameObject.CompareTag("BulletTeam0"))
        {
            GuiVehicle gui = col.gameObject.GetComponent <GuiVehicle> ();

            gui.TakeDamage((int)(hitPoints * FACTOR_HIT_PLAYER));

            CmdDoExplosionHitPlayer();

            Destroy(gameObject);
        }
        else if (!col.gameObject.CompareTag("VehicleTeam0") && !col.gameObject.CompareTag("VehicleTeam1"))             // && !col.gameObject.CompareTag ("Vehicle")
        {
            if (gameObject.CompareTag("BulletTeam1"))
            {
                GameObject[] playersEnemy = GameObject.FindGameObjectsWithTag("VehicleTeam0");

                for (int i = 0; i < playersEnemy.Length; i++)
                {
                    if (Vector3.Distance(playersEnemy[i].transform.position, transform.position) <= radius)
                    {
                        GuiVehicle gui = playersEnemy[i].GetComponent <GuiVehicle> ();
                        if (gui != null)
                        {
                            gui.TakeDamage(hitPoints);

                            CmdDoExplosion();

                            //Destroy (gameObject);
                        }

                        //break;
                    }
                }
            }
            else if (gameObject.CompareTag("BulletTeam0"))
            {
                GameObject[] playersEnemy = GameObject.FindGameObjectsWithTag("VehicleTeam1");

                for (int i = 0; i < playersEnemy.Length; i++)
                {
                    if (Vector3.Distance(playersEnemy[i].transform.position, transform.position) <= radius)
                    {
                        GuiVehicle gui = playersEnemy[i].GetComponent <GuiVehicle> ();
                        if (gui != null)
                        {
                            gui.TakeDamage(hitPoints);


                            CmdDoExplosion();
                            //Destroy (gameObject);
                        }

                        //break;
                    }
                }
            }

            CmdDoExplosionGround();

            Destroy(gameObject);

            //print ("onground");
        }
    }
Exemplo n.º 7
0
    void setClass(int typeClass)
    {
        SimpleController scriptMovement = GetComponent <SimpleController> ();
        GuiVehicle       scriptGUI      = GetComponent <GuiVehicle> ();
        Shooting         scriptShooting = GetComponent <Shooting> ();

        //GameObject renderer = transform.Find ("positionRenderMesh").gameObject;


        //MeshFilter mesh = GetComponent<MeshFilter> ();

        if (typeClass == 0)          //DRIFTER
        {
            scriptMovement.acceleration = 20000f;
            scriptMovement.FRICTION     = 5f;
            scriptMovement.specialPower = 1;

            scriptGUI.maxLife = 100;
            scriptGUI.life    = 100;

            scriptShooting.numBulletsFirstWeapon      = 150;
            scriptShooting.maxNumBulletsFirstWeapon   = 150;
            scriptShooting.startTimerShootFirstWeapon = 0.200f;
            scriptShooting.shoot = machineGunShoot;

            scriptShooting.numBulletsSecondWeapon      = 0;
            scriptShooting.maxNumBulletsSecondWeapon   = 0;
            scriptShooting.startTimerShootSecondWeapon = 0.125f;
            scriptMovement.damageDrift = 15;
            scriptShooting.shootSecond = null;
        }
        else if (typeClass == 1)         //MINER
        {
            scriptMovement.acceleration = 15000f;
            scriptMovement.FRICTION     = 5f;

            scriptGUI.maxLife = 70;
            scriptGUI.life    = 70;

            scriptShooting.numBulletsFirstWeapon      = 10;
            scriptShooting.maxNumBulletsFirstWeapon   = 10;
            scriptShooting.startTimerShootFirstWeapon = 4f;
            scriptShooting.shoot = mineShoot;

            scriptShooting.numBulletsSecondWeapon      = 12;
            scriptShooting.maxNumBulletsSecondWeapon   = 12;
            scriptShooting.startTimerShootSecondWeapon = 3f;
            scriptShooting.shootSecond = bombShot;
        }
        else if (typeClass == 2)         //CAMPER
        {
            scriptMovement.acceleration = 20000f;
            scriptMovement.FRICTION     = 5f;
            scriptMovement.specialPower = 2;

            scriptGUI.maxLife = 130;
            scriptGUI.life    = 130;

            scriptShooting.numBulletsFirstWeapon      = 10;
            scriptShooting.maxNumBulletsFirstWeapon   = 10;
            scriptShooting.startTimerShootFirstWeapon = 4f;
            scriptShooting.shoot = bazookaShot;

            scriptShooting.numBulletsSecondWeapon      = 3;
            scriptShooting.maxNumBulletsSecondWeapon   = 3;
            scriptShooting.startTimerShootSecondWeapon = 6f;
            scriptShooting.shootSecond = laserShot;
        }
    }
Exemplo n.º 8
0
    // Update is called once per frame
    void Update()
    {
        if (!isServer)
        {
            return;
        }

        timerMineExplosion += Time.deltaTime;

        if (timerMineExplosion >= timerMine)
        {
            CmdDoExplosionHitPlayer();
            Destroy(gameObject);
        }
        else
        {
            body.velocity        = Vector3.zero;
            body.angularVelocity = Vector3.zero;

            if (gameObject.CompareTag("BulletTeam1"))
            {
                bool damage = false;

                GameObject[] playersEnemy = GameObject.FindGameObjectsWithTag("VehicleTeam0");

                for (int i = 0; i < playersEnemy.Length; i++)
                {
                    if (Vector3.Distance(playersEnemy[i].transform.position, transform.position) <= radius)
                    {
                        GuiVehicle gui = playersEnemy[i].GetComponent <GuiVehicle>();
                        if (gui != null)
                        {
                            gui.TakeDamage(hitPoints);

                            damage = true;
                        }

                        //break;
                    }
                }

                if (damage)
                {
                    CmdDoExplosionHitPlayer();
                    Destroy(gameObject);
                }
            }
            else if (gameObject.CompareTag("BulletTeam0"))
            {
                bool damage = false;

                GameObject[] playersEnemy = GameObject.FindGameObjectsWithTag("VehicleTeam1");

                for (int i = 0; i < playersEnemy.Length; i++)
                {
                    if (Vector3.Distance(playersEnemy[i].transform.position, transform.position) <= radius)
                    {
                        GuiVehicle gui = playersEnemy[i].GetComponent <GuiVehicle>();
                        if (gui != null)
                        {
                            gui.TakeDamage(hitPoints);

                            damage = true;
                        }

                        //break;
                    }
                }

                if (damage)
                {
                    CmdDoExplosionHitPlayer();
                    Destroy(gameObject);
                }
            }
        }
    }