Exemplo n.º 1
0
        /// <summary>Called when a button on the gamepad has been released</summary>
        /// <param name="button">Button that has been released</param>
        public void InjectButtonRelease(Buttons button)
        {
            if ((_heldButtons & button) == 0)
            {
                return;
            }
            _heldButtons &= ~button;

            // If a control signed responsible for the earlier button press, it will now
            // receive the release notification.
            _activatedControl?.ProcessButtonRelease(button);

            // Reset the activated control if the user has released all buttons on all
            // input devices.
            if (!AnyKeysOrButtonsPressed)
            {
                _activatedControl = null;
            }
        }