Exemplo n.º 1
0
        private void DestroyWorker(GameObject worker)
        {
            Bees.Remove(worker);
            Stats stats = worker.GetComponent <Stats>();

            switch (stats.Specialization)
            {
            case SpecializationType.Forager:
                ForagerBees.Remove(worker);
                break;

            case SpecializationType.Guard:
                GuardBees.Remove(worker);
                break;

            case SpecializationType.Inkeeper:
                InkeeperBees.Remove(worker);
                break;

            default:
                break;
            }
            if (DestroyingBee != null)
            {
                DestroyingBee(worker);
            }
            if (DestroyingWorkerBee != null)
            {
                DestroyingWorkerBee(worker);
            }
            Destroy(worker);
        }
Exemplo n.º 2
0
        private void OnBeeSpecialized(GameObject bee)
        {
            Stats stats = bee.GetComponent <Stats>();

            switch (stats.Specialization)
            {
            case SpecializationType.Forager:
                ForagerBees.Add(bee);
                break;

            case SpecializationType.Guard:
                GuardBees.Add(bee);
                break;

            case SpecializationType.Inkeeper:
                InkeeperBees.Add(bee);
                break;

            default:
                break;
            }
        }