Exemplo n.º 1
0
        /// <summary>Shows a context menu.</summary>
        /// <param name='menu'>The menu.</param>
        /// <param name='parent'>The parent widget.</param>
        /// <param name='evt'>The mouse event. May be null if triggered by keyboard.</param>
        /// <param name='caret'>The caret/selection position within the parent, if the EventButton is null.</param>
        public static void ShowContextMenu(Gtk.Menu menu, Gtk.Widget parent, Gdk.EventButton evt, Gdk.Rectangle caret)
        {
            Gtk.MenuPositionFunc posFunc = null;

            if (parent != null)
            {
                menu.AttachToWidget(parent, null);
                menu.Hidden += (sender, e) => {
                    menu.Detach();
                };
                posFunc = delegate(Gtk.Menu m, out int x, out int y, out bool pushIn) {
                    Gdk.Window window = evt != null? evt.Window : parent.GdkWindow;
                    window.GetOrigin(out x, out y);
                    var alloc = parent.Allocation;
                    if (evt != null)
                    {
                        x += (int)evt.X;
                        y += (int)evt.Y;
                    }
                    else if (caret.X >= alloc.X && caret.Y >= alloc.Y)
                    {
                        x += caret.X;
                        y += caret.Y + caret.Height;
                    }
                    else
                    {
                        x += alloc.X;
                        y += alloc.Y;
                    }
                    Gtk.Requisition request  = m.SizeRequest();
                    var             screen   = parent.Screen;
                    Gdk.Rectangle   geometry = GetUsableMonitorGeometry(screen, screen.GetMonitorAtPoint(x, y));

                    //whether to push or flip menus that would extend offscreen
                    //FIXME: this is the correct behaviour for mac, check other platforms
                    bool flip_left = true;
                    bool flip_up   = false;

                    if (x + request.Width > geometry.X + geometry.Width)
                    {
                        if (flip_left)
                        {
                            x -= request.Width;
                        }
                        else
                        {
                            x = geometry.X + geometry.Width - request.Width;
                        }

                        if (x < geometry.Left)
                        {
                            x = geometry.Left;
                        }
                    }

                    if (y + request.Height > geometry.Y + geometry.Height)
                    {
                        if (flip_up)
                        {
                            y -= request.Height;
                        }
                        else
                        {
                            y = geometry.Y + geometry.Height - request.Height;
                        }

                        if (y < geometry.Top)
                        {
                            y = geometry.Top;
                        }
                    }

                    pushIn = false;
                };
            }

            uint time;
            uint button;

            if (evt == null)
            {
                time   = Gtk.Global.CurrentEventTime;
                button = 0;
            }
            else
            {
                time   = evt.Time;
                button = evt.Button;
            }

            //HACK: work around GTK menu issues on mac when passing button to menu.Popup
            //some menus appear and immediately hide, and submenus don't activate
            if (Platform.IsMac)
            {
                button = 0;
            }

            menu.Popup(null, null, posFunc, button, time);
        }