public CharacterDatas(string name, string tribe, GrowStep growStep, string monsterStatusId) { this.name = name; this.tribe = tribe; this.growStep = growStep; this.monsterStatusId = monsterStatusId; }
public void SetEvolutionStep(GrowStep growStep) { switch (growStep) { case GrowStep.GROWING: case GrowStep.HYBRID_GROWING: this.baseFrame.spriteName = "Common02_Thumbnail_waku2"; this.bgFrame.spriteName = "Common02_Thumbnail_bg2"; this.flashFrame.spriteName = "Common02_Thumbnail_bg2"; break; case GrowStep.RIPE: case GrowStep.ARMOR_1: case GrowStep.HYBRID_RIPE: this.baseFrame.spriteName = "Common02_Thumbnail_waku3"; this.bgFrame.spriteName = "Common02_Thumbnail_bg3"; this.flashFrame.spriteName = "Common02_Thumbnail_bg3"; break; case GrowStep.PERFECT: case GrowStep.HYBRID_PERFECT: this.baseFrame.spriteName = "Common02_Thumbnail_waku4"; this.bgFrame.spriteName = "Common02_Thumbnail_bg4"; this.flashFrame.spriteName = "Common02_Thumbnail_bg4"; break; case GrowStep.ULTIMATE: case GrowStep.ARMOR_2: case GrowStep.HYBRID_ULTIMATE: this.baseFrame.spriteName = "Common02_Thumbnail_waku5"; this.bgFrame.spriteName = "Common02_Thumbnail_bg5"; this.flashFrame.spriteName = "Common02_Thumbnail_bg5"; break; } }
public static int GetExtraEffectCorrectionValue(int areaId, List <ExtraEffectStatus> extraEffectStatusList, int baseValue, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget, AffectEffectProperty affectEffectProperty, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> list = ChipEffectStatus.CheckStageEffectInvalid(areaId, extraEffectStatusList, chipPlayers, chipEnemys, chipTarget); if (list.Count == 0) { return(baseValue); } bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId); List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList()); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList); Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data); GrowStep growStep = MonsterGrowStepData.ToGrowStep(group.growStep); List <ExtraEffectStatus> totalExtraEffectStatusList = ExtraEffectStatus.GetTotalExtraEffectStatusList(list, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, affectEffectProperty, null, (!flag) ? ExtraEffectStatus.ExtraTargetType.Player : ExtraEffectStatus.ExtraTargetType.Enemy, effectType); if (totalExtraEffectStatusList.Count > 0) { return((int)ExtraEffectStatus.GetCorrectionValue((float)baseValue, totalExtraEffectStatusList)); } return(baseValue); }
public void SetSingleGrowData(GrowStep growStep) { EvolutionDiagramData evolutionData = this.dialogRoot.GetEvolutionData(); List <EvolutionDiagramData.IconMonster> refineMonsterData = EvolutionDiagramRefine.GetRefineMonsterData(evolutionData, growStep); evolutionData.SetViewData(growStep, refineMonsterData); this.dialogRoot.UpdateViewList(); }
protected override void OnShowDialog() { base.SetTutorialAnyTime("anytime_second_tutorial_evolution_rootmap"); base.PartsTitle.SetTitle(StringMaster.GetString("EvolutionDiagramTitle")); this.buttonList.Initialize(); GrowStep defaultSelectGrowStep = this.buttonList.GetDefaultSelectGrowStep(); List <EvolutionDiagramData.IconMonster> monsterDataList = this.evolutionData.GetMonsterDataList(defaultSelectGrowStep); this.evolutionData.SetViewData(defaultSelectGrowStep, monsterDataList); this.iconList.Initialize(); this.UpdateViewList(); }
public List <EvolutionDiagramData.IconMonster> GetMonsterDataList(GrowStep growStepId) { List <EvolutionDiagramData.IconMonster> result; switch (growStepId) { case GrowStep.CHILD_1: case GrowStep.CHILD_2: result = this.monsterListChild; break; case GrowStep.GROWING: result = this.monsterListGrowing; break; case GrowStep.RIPE: result = this.monsterListPipe; break; case GrowStep.PERFECT: result = this.monsterListPerfect; break; case GrowStep.ULTIMATE: result = this.monsterListUltimate; break; case GrowStep.ARMOR_1: case GrowStep.ARMOR_2: result = this.monsterListArmor; break; case GrowStep.HYBRID_GROWING: case GrowStep.HYBRID_RIPE: case GrowStep.HYBRID_PERFECT: case GrowStep.HYBRID_ULTIMATE: result = this.monsterListHybrid; break; default: result = this.monsterListAll; break; } return(result); }
public static bool IsEggScope(GrowStep growStep) { return(GrowStep.EGG == growStep); }
public static string ToGrowStepString(GrowStep growStep) { return(string.Format("{0}", (int)growStep)); }
public static bool IsHybridGroup(GrowStep growStep) { return(growStep == GrowStep.HYBRID_GROWING || growStep == GrowStep.HYBRID_RIPE || growStep == GrowStep.HYBRID_PERFECT || GrowStep.HYBRID_ULTIMATE == growStep); }
private static List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> GetTotalChipEffectStatusList(GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffects, bool isEnemy, string[] monsterIntegrationIds, string groupId, Tolerance tolerance, string tribe, GrowStep growStep, AffectEffectProperty skillPropety, HaveSufferState currentSufferState, ChipEffectStatus.TargetType targetType, EffectStatusBase.ExtraEffectType effectType) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> list = new List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect>(); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.Non, 0, isEnemy, effectType)); if (skillPropety != null) { bool flag = skillPropety.skillId.ToString() == BattleStateManager.PublicAttackSkillId; List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> list2 = new List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect>(); foreach (GameWebAPI.RespDataMA_ChipEffectM.ChipEffect chipEffect in chipEffects) { if (chipEffect.targetValue2 == "0") { list2.Add(chipEffect); } else if (chipEffect.targetValue2 == "1") { if (flag) { list2.Add(chipEffect); } } else if (chipEffect.targetValue2 == "2" && !flag) { list2.Add(chipEffect); } } ConstValue.ResistanceType skillResistanceType = EffectStatusBase.GetSkillResistanceType(skillPropety); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, (int)skillResistanceType, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillId, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(list2.ToArray(), targetType, EffectStatusBase.ExtraTargetSubType.SkillId, skillPropety.skillId, isEnemy, effectType)); } list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, 0, isEnemy, effectType)); List <ConstValue.ResistanceType> attributeStrengthList = tolerance.GetAttributeStrengthList(); foreach (ConstValue.ResistanceType targetValue in attributeStrengthList) { list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, (int)targetValue, isEnemy, effectType)); } list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, tribe.ToInt32(), isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, groupId.ToInt32(), isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, 0, isEnemy, effectType)); list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, (int)growStep, isEnemy, effectType)); if (currentSufferState != null) { list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, 0, isEnemy, effectType)); IEnumerator enumerator2 = Enum.GetValues(typeof(SufferStateProperty.SufferType)).GetEnumerator(); try { while (enumerator2.MoveNext()) { object obj = enumerator2.Current; SufferStateProperty.SufferType sufferType = (SufferStateProperty.SufferType)obj; if (sufferType != SufferStateProperty.SufferType.Null) { if (currentSufferState.FindSufferState(sufferType)) { list.AddRange(ChipEffectStatus.GetChipEffectList(chipEffects, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, (int)sufferType, isEnemy, effectType)); } } } } finally { IDisposable disposable; if ((disposable = (enumerator2 as IDisposable)) != null) { disposable.Dispose(); } } } list.AddRange(ChipEffectStatus.GetMonsterIntegrationGroupList(chipEffects, isEnemy, monsterIntegrationIds, targetType, effectType)); return(list); }
public static List <EvolutionDiagramData.IconMonster> GetRefineMonsterData(EvolutionDiagramData evolutionData, GrowStep growStep) { return(evolutionData.GetMonsterDataList(growStep)); }
public static bool IsGardenDigimonScope(GrowStep growStep) { return(growStep == GrowStep.EGG || growStep == GrowStep.CHILD_1 || GrowStep.CHILD_2 == growStep); }
public static bool IsChildScope(GrowStep growStep) { return(growStep == GrowStep.CHILD_1 || GrowStep.CHILD_2 == growStep); }
public static bool IsUltimateScope(GrowStep growStep) { return(growStep == GrowStep.ULTIMATE || growStep == GrowStep.ARMOR_2 || GrowStep.HYBRID_ULTIMATE == growStep); }
public static bool IsPerfectScope(GrowStep growStep) { return(growStep == GrowStep.PERFECT || GrowStep.HYBRID_PERFECT == growStep); }
public static bool IsRipeScope(GrowStep growStep) { return(growStep == GrowStep.RIPE || growStep == GrowStep.ARMOR_1 || GrowStep.HYBRID_RIPE == growStep); }
public static bool IsGrowingScope(GrowStep growStep) { return(growStep == GrowStep.GROWING || GrowStep.HYBRID_GROWING == growStep); }
public static bool IsChild1Scope(GrowStep growStep) { return(GrowStep.CHILD_1 == growStep); }
public static bool IsGrowingGroup(GrowStep growStep) { return(GrowStep.GROWING == growStep); }
public static List <ExtraEffectStatus> CheckStageEffectInvalid(int areaId, List <ExtraEffectStatus> extraEffectStatusList, MonsterData[] chipPlayers, MonsterData[] chipEnemys, MonsterData chipTarget) { List <ExtraEffectStatus> list = new List <ExtraEffectStatus>(); bool flag = chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId).Any <MonsterData>(); GameWebAPI.RespDataMA_GetMonsterMG.MonsterM group = MonsterMaster.GetMonsterMasterByMonsterGroupId(chipTarget.monsterM.monsterGroupId).Group; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster responseMonsterIntegrationGroupMaster = MasterDataMng.Instance().ResponseMonsterIntegrationGroupMaster; GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup[] source = responseMonsterIntegrationGroupMaster.monsterIntegrationGroupM.Where((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterId == chipTarget.monsterM.monsterId).ToArray <GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup>(); string[] monsterIntegrationIds = source.Select((GameWebAPI.RespDataMA_MonsterIntegrationGroupMaster.MonsterIntegrationGroup item) => item.monsterIntegrationId).ToArray <string>(); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM resistanceMaster = MonsterResistanceData.GetResistanceMaster(chipTarget.monsterM.resistanceId); List <GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM> uniqueResistanceList = MonsterResistanceData.GetUniqueResistanceList(chipTarget.GetResistanceIdList()); GameWebAPI.RespDataMA_GetMonsterResistanceM.MonsterResistanceM data = MonsterResistanceData.AddResistanceFromMultipleTranceData(resistanceMaster, uniqueResistanceList); Tolerance tolerance = ServerToBattleUtility.ResistanceToTolerance(data); GrowStep growStep = MonsterGrowStepData.ToGrowStep(group.growStep); foreach (ExtraEffectStatus extraEffectStatus in extraEffectStatusList) { bool flag2 = true; for (int i = 0; i < chipPlayers.Length; i++) { MonsterData chipActer = chipPlayers[i]; if (chipActer != null) { ChipEffectStatus.TargetType targetType; if (chipActer.userMonster.userMonsterId == chipTarget.userMonster.userMonsterId) { targetType = ChipEffectStatus.TargetType.Actor; } else if (!chipEnemys.Where((MonsterData item) => item.userMonster.userMonsterId == chipActer.userMonster.userMonsterId).Any <MonsterData>()) { if (!flag) { targetType = ChipEffectStatus.TargetType.Player; } else { targetType = ChipEffectStatus.TargetType.Enemy; } } else if (flag) { targetType = ChipEffectStatus.TargetType.Player; } else { targetType = ChipEffectStatus.TargetType.Enemy; } foreach (int num in chipActer.GetChipEquip().GetChipIdList()) { GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] array = ChipDataMng.GetChipEffectData(num.ToString()); array = ChipEffectStatus.GetStageEffectInvalidList(areaId, array, extraEffectStatus).ToArray(); if (array.Length > 0) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> totalChipEffectStatusList = ChipEffectStatus.GetTotalChipEffectStatusList(array, flag, monsterIntegrationIds, chipTarget.monsterM.monsterGroupId, tolerance, group.tribe, growStep, null, null, targetType, EffectStatusBase.ExtraEffectType.StageEffextInvalid); if (totalChipEffectStatusList.Count > 0) { flag2 = false; break; } } } } } if (flag2) { list.Add(extraEffectStatus); } } return(list); }
public void SetViewData(GrowStep grow, List <EvolutionDiagramData.IconMonster> monsterList) { this.partsDataList = monsterList; }
public static bool IsRipeGroup(GrowStep growStep) { return(GrowStep.RIPE == growStep); }
public static bool IsPerfectGroup(GrowStep growStep) { return(GrowStep.PERFECT == growStep); }
public static bool IsUltimateGroup(GrowStep growStep) { return(GrowStep.ULTIMATE == growStep); }
private static float GetExtraEffectCorrectionValue(List <ExtraEffectStatus> extraEffectStatusList, float baseValue, string[] monsterIntegrationIds, string groupId, Tolerance tolerance, string tribe, GrowStep growStep, AffectEffectProperty skillPropety, HaveSufferState currentSufferState, ExtraEffectStatus.ExtraTargetType targetType, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> totalExtraEffectStatusList = ExtraEffectStatus.GetTotalExtraEffectStatusList(extraEffectStatusList, monsterIntegrationIds, groupId, tolerance, tribe, growStep, skillPropety, currentSufferState, targetType, effectType); if (totalExtraEffectStatusList.Count > 0) { return(ExtraEffectStatus.GetCorrectionValue(baseValue, totalExtraEffectStatusList)); } return(baseValue); }
public static bool IsArmorGroup(GrowStep growStep) { return(growStep == GrowStep.ARMOR_1 || GrowStep.ARMOR_2 == growStep); }
private static List <ExtraEffectStatus> GetTotalExtraEffectStatusList(List <ExtraEffectStatus> extraEffectStatusList, string[] monsterIntegrationIds, string groupId, Tolerance tolerance, string tribe, GrowStep growStep, AffectEffectProperty skillPropety, HaveSufferState currentSufferState, ExtraEffectStatus.ExtraTargetType targetType, EffectStatusBase.ExtraEffectType effectType) { List <ExtraEffectStatus> list = new List <ExtraEffectStatus>(); if (skillPropety != null) { bool flag = skillPropety.skillId.ToString() == BattleStateManager.PublicAttackSkillId; List <ExtraEffectStatus> list2 = new List <ExtraEffectStatus>(); foreach (ExtraEffectStatus extraEffectStatus in extraEffectStatusList) { if (extraEffectStatus.TargetValue2 == "0") { list2.Add(extraEffectStatus); } else if (extraEffectStatus.TargetValue2 == "1") { if (flag) { list2.Add(extraEffectStatus); } } else if (extraEffectStatus.TargetValue2 == "2" && !flag) { list2.Add(extraEffectStatus); } } ConstValue.ResistanceType skillResistanceType = EffectStatusBase.GetSkillResistanceType(skillPropety); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillAttribute, (int)skillResistanceType, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillId, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(list2, targetType, EffectStatusBase.ExtraTargetSubType.SkillId, skillPropety.skillId, effectType)); } list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, 0, effectType)); List <ConstValue.ResistanceType> attributeStrengthList = tolerance.GetAttributeStrengthList(); foreach (ConstValue.ResistanceType targetValue in attributeStrengthList) { list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterResistance, (int)targetValue, effectType)); } list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterTribe, tribe.ToInt32(), effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.MonsterGroup, groupId.ToInt32(), effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, 0, effectType)); list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.GrowStep, (int)growStep, effectType)); if (currentSufferState != null) { list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, 0, effectType)); IEnumerator enumerator3 = Enum.GetValues(typeof(SufferStateProperty.SufferType)).GetEnumerator(); try { while (enumerator3.MoveNext()) { object obj = enumerator3.Current; SufferStateProperty.SufferType sufferType = (SufferStateProperty.SufferType)obj; if (sufferType != SufferStateProperty.SufferType.Null) { if (currentSufferState.FindSufferState(sufferType)) { list.AddRange(ExtraEffectStatus.GetExtraEffectStatusList(extraEffectStatusList, targetType, EffectStatusBase.ExtraTargetSubType.Suffer, (int)sufferType, effectType)); } } } } finally { IDisposable disposable; if ((disposable = (enumerator3 as IDisposable)) != null) { disposable.Dispose(); } } } list.AddRange(ExtraEffectStatus.GetMonsterIntegrationGroupList(extraEffectStatusList, monsterIntegrationIds, targetType, effectType)); return(list); }
public static float GetChipEffectValueToFloat(GameWebAPI.RespDataMA_ChipEffectM.ChipEffect[] chipEffects, float baseValue, bool isEnemy, string[] monsterIntegrationIds, string groupId, Tolerance tolerance, string tribe, GrowStep growStep, AffectEffectProperty skillPropety, HaveSufferState currentSufferState, ChipEffectStatus.TargetType targetType, EffectStatusBase.ExtraEffectType effectType, int attackNum = 0) { List <GameWebAPI.RespDataMA_ChipEffectM.ChipEffect> totalChipEffectStatusList = ChipEffectStatus.GetTotalChipEffectStatusList(chipEffects, isEnemy, monsterIntegrationIds, groupId, tolerance, tribe, growStep, skillPropety, currentSufferState, targetType, effectType); if (totalChipEffectStatusList.Count > 0) { float correctionValue = ChipEffectStatus.GetCorrectionValue(baseValue, totalChipEffectStatusList, attackNum); return(correctionValue - baseValue); } return(0f); }