public async void SelectCharacter(Client client, object[] args)
        {
            uint          characterId   = (uint)(int)args[0];
            CharacterData characterData = await CharacterDatabase.GetCharacterData(characterId);

            Vector3 position = characterData.GetPosition();
            float   heading  = characterData.Heading.HasValue ? characterData.Heading.Value : 0;

            if (position == null)
            {
                GamePosition spawnPoint = ServerUtilities.GetRandomSpawnPoint();
                position = spawnPoint.GetPosition();
                heading  = spawnPoint.GetHeading();
            }


            client.SetData(CharacterData.CHARACTER_DATA_KEY, characterData);

            PlayerData playerData         = client.GetData(PlayerData.PLAYER_DATA_KEY);
            GroupData  highestRankedGroup = await GroupDatabase.GetPlayerHighestRankingGroup(playerData.Id);

            if (highestRankedGroup == null)
            {
                return;
            }
            if (characterData == null)
            {
                return;
            }

            ServerUtilities.SetPlayerNametag(client);
            ServerUtilities.SwitchPlayerPosition(client, position, heading);
        }
        public static async void SetPlayerNametag(Client client)
        {
            PlayerData    playerData         = client.GetData(PlayerData.PLAYER_DATA_KEY);
            CharacterData characterData      = client.GetData(CharacterData.CHARACTER_DATA_KEY);
            GroupData     highestRankedGroup = await GroupDatabase.GetPlayerHighestRankingGroup(playerData.Id);



            if (characterData == null)
            {
                return;
            }
            client.Name = characterData.Name;

            if (highestRankedGroup == null)
            {
                client.Name = characterData.Name;
                NAPI.Player.SetPlayerName(client, characterData.Name);
                return;
            }

            var hexColor = highestRankedGroup.Color;

            client.Name = "[!{" + hexColor + "}" + highestRankedGroup.Name + "~w~] " + characterData.Name;
            NAPI.Player.SetPlayerName(client, "[!{" + hexColor + "}" + highestRankedGroup.Name + "~w~] " + characterData.Name);
        }