public void Execute(IClient initiator, GroupInvitationRequest command)
        {
            PlayerController target = GameManager.Players.Select(x => x.Value).FirstOrDefault(x => x.Username == command.name);

            if (target == null || target.ID == initiator.Controller.ID)
            {
                initiator.Send(PacketBuilder.Group.PlayerDoesNotExist());
            }
            else if (target.PlayerGroupAssembly.Group != null)
            {
                initiator.Send(PacketBuilder.Group.PlayerAlreadyInGroup());
            }
            else if (!target.PlayerGroupAssembly.AcceptInvitations)
            {
                initiator.Send(PacketBuilder.Group.InviationBlocked());
            }
            else
            {
                GroupController.EnqueueInvitation(initiator.Controller, target);
            }
        }