Exemplo n.º 1
0
    private static void HandleInvite(GameSession session, PacketReader packet)
    {
        string targetPlayer = packet.ReadUnicodeString();
        int    groupChatId  = packet.ReadInt();

        GroupChat groupChat = GameServer.GroupChatManager.GetGroupChatById(groupChatId);

        if (groupChat is null)
        {
            return;
        }

        Player other = GameServer.PlayerManager.GetPlayerByName(targetPlayer);

        if (other is null)
        {
            session.Send(GroupChatPacket.Error(session.Player, targetPlayer, (int)GroupChatError.OfflinePlayer));
            return;
        }

        if (other.GroupChats.Count >= 3) // 3 is the max group chats a user can be at
        {
            session.Send(GroupChatPacket.Error(session.Player, targetPlayer, (int)GroupChatError.MaxGroups));

            return;
        }

        session.Send(GroupChatPacket.Invite(session.Player, other, groupChat));
        groupChat.BroadcastPacketGroupChat(GroupChatPacket.UpdateGroupMembers(session.Player, other, groupChat));

        groupChat.AddMember(other);

        other.Session.Send(GroupChatPacket.Update(groupChat));
        other.Session.Send(GroupChatPacket.Join(session.Player, other, groupChat));
    }
Exemplo n.º 2
0
    private static void HandleCreate(GameSession session)
    {
        GroupChat groupChat = new(session.Player);

        GameServer.GroupChatManager.AddGroupChat(groupChat);

        session.Send(GroupChatPacket.Update(groupChat));
        session.Send(GroupChatPacket.Create(groupChat));
    }
Exemplo n.º 3
0
    private static void HandleChat(GameSession session, PacketReader packet)
    {
        string message     = packet.ReadUnicodeString();
        int    groupChatId = packet.ReadInt();

        GroupChat groupChat = GameServer.GroupChatManager.GetGroupChatById(groupChatId);

        if (groupChat is null)
        {
            return;
        }

        groupChat.BroadcastPacketGroupChat(GroupChatPacket.Chat(groupChat, session.Player, message));
    }
Exemplo n.º 4
0
    private static void HandleLeave(GameSession session, PacketReader packet)
    {
        int groupChatId = packet.ReadInt();

        GroupChat groupChat = GameServer.GroupChatManager.GetGroupChatById(groupChatId);

        if (groupChat is null)
        {
            return;
        }

        groupChat.RemoveMember(session.Player);
        session.Send(GroupChatPacket.Leave(groupChat));
        groupChat.BroadcastPacketGroupChat(GroupChatPacket.LeaveNotice(groupChat, session.Player));
    }
Exemplo n.º 5
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        long accountId = packet.ReadLong();

        if (accountId is 0)
        {
            Logger.Error("Account ID was 0. Login has failed or connection was made directly to game server.");
            session.Send(LoginResultPacket.SendLoginMode(LoginMode.SessionVerificationFailed));
            return;
        }

        AuthData authData = DatabaseManager.AuthData.GetByAccountId(accountId);

        if (authData is null)
        {
            Logger.Error("AuthData with account ID {accountId} was not found in database.", accountId);
            session.Send(LoginResultPacket.SendLoginMode(LoginMode.SystemErrorDB));
            return;
        }

        Player dbPlayer = DatabaseManager.Characters.FindPlayerById(authData.OnlineCharacterId, session);

        // Backwards seeking because we read accountId here
        packet.Skip(-8);
        HandleCommon(session, packet);

        session.InitPlayer(dbPlayer);

        Player player = session.Player;

        player.BuddyList = GameServer.BuddyManager.GetBuddies(player.CharacterId);
        player.Mailbox   = GameServer.MailManager.GetMails(player.CharacterId);

        GameServer.PlayerManager.AddPlayer(player);
        GameServer.BuddyManager.SetFriendSessions(player);

        // Only send buddy login notification if player is not changing channels
        if (!player.IsMigrating)
        {
            player.UpdateBuddies();
        }

        if (player.GuildId != 0)
        {
            Guild guild = GameServer.GuildManager.GetGuildById(player.GuildId);
            player.Guild = guild;
            GuildMember guildMember = guild.Members.First(x => x.Id == player.CharacterId);
            guildMember.Player = player;
            player.GuildMember = guildMember;
            session.Send(GuildPacket.UpdateGuild(guild));
            guild.BroadcastPacketGuild(GuildPacket.UpdatePlayer(player));
            if (!player.IsMigrating)
            {
                guild.BroadcastPacketGuild(GuildPacket.MemberLoggedIn(player), session);
            }
        }

        // Get Clubs
        foreach (ClubMember member in player.ClubMembers)
        {
            Club club = GameServer.ClubManager.GetClubById(member.ClubId);
            club.Members.First(x => x.Player.CharacterId == player.CharacterId).Player = player;
            club.BroadcastPacketClub(ClubPacket.UpdateClub(club));
            if (!player.IsMigrating)
            {
                club.BroadcastPacketClub(ClubPacket.LoginNotice(player, club), session);
            }

            player.Clubs.Add(club);
            member.Player = player;
        }

        // Get Group Chats
        player.GroupChats = GameServer.GroupChatManager.GetGroupChatsByMember(player.CharacterId);
        foreach (GroupChat groupChat in player.GroupChats)
        {
            session.Send(GroupChatPacket.Update(groupChat));
            if (!player.IsMigrating)
            {
                groupChat.BroadcastPacketGroupChat(GroupChatPacket.LoginNotice(groupChat, player));
            }
        }

        //session.Send(0x27, 0x01); // Meret market related...?
        session.Send(MushkingRoyaleSystemPacket.LoadStats(player.Account.MushkingRoyaleStats));
        session.Send(MushkingRoyaleSystemPacket.LoadMedals(player.Account));

        player.GetUnreadMailCount();
        session.Send(BuddyPacket.Initialize());
        session.Send(BuddyPacket.LoadList(player.BuddyList));
        session.Send(BuddyPacket.EndList(player.BuddyList.Count));

        // Meret market
        session.Player.GetMeretMarketPersonalListings();
        session.Player.GetMeretMarketSales();
        // UserConditionEvent
        //session.Send("BF 00 00 00 00 00 00".ToByteArray());
        // PCBangBonus
        //session.Send("A7 00 03 00 00 00 00 00 00 00 00 00 00 00 00 00".ToByteArray());

        session.Send(TimeSyncPacket.SetInitial1());
        session.Send(TimeSyncPacket.SetInitial2());

        session.Send(StatPacket.SetStats(session.Player.FieldPlayer));
        // session.Send(StatPacket.SetStats(session.Player.FieldPlayer)); // Second packet is meant to send the stats initialized, for now we'll just send the first one

        session.Player.ClientTickSyncLoop();
        session.Send(DynamicChannelPacket.DynamicChannel(short.Parse(ConstantsMetadataStorage.GetConstant("ChannelCount"))));

        session.Send(ServerEnterPacket.Enter(session));
        session.Send(UGCPacket.Unknown22());
        session.Send(CashPacket.Unknown09());

        // SendContentShutdown f(0x01, 0x04)
        session.Send(PvpPacket.Mode0C());
        session.Send(SyncNumberPacket.Send());
        session.Send(SyncValuePacket.SetSyncValue(120000)); // unknown what this value means

        session.Send(PrestigePacket.SetLevels(player));
        session.Send(PrestigePacket.WeeklyMissions(player.PrestigeMissions));

        // Load inventory tabs
        foreach (InventoryTab tab in Enum.GetValues(typeof(InventoryTab)))
        {
            player.Inventory.LoadInventoryTab(session, tab);
        }

        if (player.Account.HomeId != 0)
        {
            Home home = GameServer.HomeManager.GetHomeById(player.Account.HomeId);
            player.Account.Home = home;
            session.Send(WarehouseInventoryPacket.StartList());
            int counter = 0;
            foreach (KeyValuePair <long, Item> kvp in home.WarehouseInventory)
            {
                session.Send(WarehouseInventoryPacket.Load(kvp.Value, ++counter));
            }

            session.Send(WarehouseInventoryPacket.EndList());

            session.Send(FurnishingInventoryPacket.StartList());
            foreach (Cube cube in home.FurnishingInventory.Values.Where(x => x.Item != null))
            {
                session.Send(FurnishingInventoryPacket.Load(cube));
            }

            session.Send(FurnishingInventoryPacket.EndList());
        }

        session.Send(QuestPacket.StartList());
        session.Send(QuestPacket.Packet1F());
        session.Send(QuestPacket.Packet20());

        IEnumerable <List <QuestStatus> > packetCount = player.QuestData.Values.ToList().SplitList(200); // Split the quest list in 200 quests per packet

        foreach (List <QuestStatus> item in packetCount)
        {
            session.Send(QuestPacket.SendQuests(item));
        }

        session.Send(QuestPacket.EndList());

        session.Send(TrophyPacket.WriteTableStart());
        List <Trophy> trophyList = new(player.TrophyData.Values);
        IEnumerable <List <Trophy> > trophyListPackets = trophyList.SplitList(60);

        foreach (List <Trophy> trophy in trophyListPackets)
        {
            session.Send(TrophyPacket.WriteTableContent(trophy));
        }

        // SendQuest, SendAchieve, SendManufacturer, SendUserMaid
        session.Send(UserEnvPacket.SetTitles(player));
        session.Send(UserEnvPacket.Send04());
        session.Send(UserEnvPacket.Send05());
        session.Send(UserEnvPacket.UpdateLifeSkills(player.GatheringCount));
        session.Send(UserEnvPacket.Send09());
        session.Send(UserEnvPacket.Send10());
        session.Send(UserEnvPacket.Send12());

        session.Send(MeretMarketPacket.ModeC9());

        session.Send(FishingPacket.LoadAlbum(player));

        session.Send(PvpPacket.Mode16());
        session.Send(PvpPacket.Mode17());

        session.Send(ResponsePetPacket.LoadAlbum());
        // LegionBattle (0xF6)
        // CharacterAbility
        // E1 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

        // If the character is not a new character, this is what we would send
        session.Send(KeyTablePacket.SendFullOptions(player.GameOptions));

        if (player.MapId == (int)Map.UnknownLocation)  // tutorial map
        {
            session.Send(KeyTablePacket.AskKeyboardOrMouse());
        }

        GameEventHelper.LoadEvents(session.Player);
        List <GameEvent> gameEvents = DatabaseManager.Events.FindAll();
        IEnumerable <List <GameEvent> > gameEventPackets = gameEvents.SplitList(5);

        foreach (List <GameEvent> gameEvent in gameEventPackets)
        {
            session.Send(GameEventPacket.Load(gameEvent));
        }

        // SendKeyTable f(0x00), SendGuideRecord f(0x03), GameEvent f(0x00)
        // SendBannerList f(0x19), SendRoomDungeon f(0x05, 0x14, 0x17)
        session.Send(DungeonListPacket.DungeonList());
        // 0xF0, ResponsePet P(0F 01)
        // RequestFieldEnter
        //session.Send("16 00 00 41 75 19 03 00 01 8A 42 0F 00 00 00 00 00 00 C0 28 C4 00 40 03 44 00 00 16 44 00 00 00 00 00 00 00 00 55 FF 33 42 E8 49 01 00".ToByteArray());
        session.Send(RequestFieldEnterPacket.RequestEnter(player.FieldPlayer));

        Party party = GameServer.PartyManager.GetPartyByMember(player.CharacterId);

        if (party != null)
        {
            player.Party = party;
            if (!player.IsMigrating)
            {
                party.BroadcastPacketParty(PartyPacket.LoginNotice(player), session);
            }

            session.Send(PartyPacket.Create(party, false));
            party.BroadcastPacketParty(PartyPacket.UpdatePlayer(player));
            party.BroadcastPacketParty(PartyPacket.UpdateDungeonInfo(player));
        }

        player.IsMigrating = false;

        // SendUgc: 15 01 00 00 00 00 00 00 00 00 00 00 00 4B 00 00 00
        session.Send(HomeCommandPacket.LoadHome(player));

        player.TimeSyncLoop();
        session.Send(TimeSyncPacket.SetSessionServerTick(0));
        //session.Send("B9 00 00 E1 0F 26 89 7F 98 3C 26 00 00 00 00 00 00 00 00".ToByteArray());
        session.Send(ServerEnterPacket.Confirm());

        //session.Send(0xF0, 0x00, 0x1F, 0x78, 0x00, 0x00, 0x00, 0x3C, 0x00, 0x00, 0x00);
        //session.Send(0x28, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00);
    }
Exemplo n.º 6
0
    protected override void EndSession(bool logoutNotice)
    {
        if (Player is null || FieldManager is null)
        {
            return;
        }

        FieldManager.RemovePlayer(Player);
        GameServer.PlayerManager.RemovePlayer(Player);

        Player.OnlineCTS.Cancel();
        Player.OnlineTimeThread = null;

        CoordF safeCoord = Player.SafeBlock;

        safeCoord.Z      += Block.BLOCK_SIZE;
        Player.SavedCoord = safeCoord;

        // if session is not changing channels or servers, send the logout message
        if (logoutNotice)
        {
            Player.Session = null;
            GameServer.BuddyManager.SetFriendSessions(Player);

            Player.Party?.CheckOfflineParty(Player);

            Player.Guild?.BroadcastPacketGuild(GuildPacket.MemberLoggedOff(Player));

            Player.UpdateBuddies();

            foreach (Club club in Player.Clubs)
            {
                club?.BroadcastPacketClub(ClubPacket.LogoutNotice(Player, club));
            }

            foreach (GroupChat groupChat in Player.GroupChats)
            {
                groupChat?.BroadcastPacketGroupChat(GroupChatPacket.LogoutNotice(groupChat, Player));
                groupChat?.CheckOfflineGroupChat();
            }

            Player.IsMigrating = false;

            if (MapMetadataStorage.MapIsInstancedOnly(Player.MapId) && !MapMetadataStorage.MapIsTutorial(Player.MapId))
            {
                Player.SavedCoord = Player.ReturnCoord;
                Player.MapId      = Player.ReturnMapId;
            }

            AuthData authData = Player.Account.AuthData;
            authData.OnlineCharacterId = 0;
            DatabaseManager.AuthData.UpdateOnlineCharacterId(authData);
        }

        List <GameEventUserValue> userTimeValues = Player.EventUserValues.Where(x => x.EventType == GameEventUserValueType.AttendanceAccumulatedTime).ToList();

        foreach (GameEventUserValue userValue in userTimeValues)
        {
            if (!long.TryParse(userValue.EventValue, out long timeAccumulated))
            {
                timeAccumulated = 0;
            }

            timeAccumulated     += TimeInfo.Now() - Player.LastLogTime;
            userValue.EventValue = timeAccumulated.ToString();
            DatabaseManager.GameEventUserValue.Update(userValue);
        }

        Player.LastLogTime         = TimeInfo.Now();
        Player.Account.LastLogTime = TimeInfo.Now();
        if (Player.GuildMember is not null)
        {
            Player.GuildMember.LastLogTimestamp = TimeInfo.Now();
        }

        DatabaseManager.Characters.Update(Player);
    }