Exemplo n.º 1
0
    private void FixedUpdate()
    {
        if (isMoving)
        {
            rb.velocity = speed * travelDirection;
        }

        Collider[] hitColliders = Physics.OverlapSphere(transform.position - (Vector3.up / 2), 0.05f);
        int        i            = 0;

        while (i < hitColliders.Length)
        {
            GroundPiece ground = hitColliders[i].transform.GetComponent <GroundPiece>();
            if (ground && !ground.isColored)
            {
                ground.ChangeColor(solveColor);
            }
            i++;
        }

        if (nextCollisionPosition != Vector3.zero)
        {
            if (Vector3.Distance(transform.position, nextCollisionPosition) < 1)
            {
                isMoving              = false;
                travelDirection       = Vector3.zero;           ///shouldnt be moving anymore
                nextCollisionPosition = Vector3.zero;
            }
        }
        if (isMoving)
        {
            return;
        }
        if (Input.GetMouseButton(0))            //either with finger or mouse on screen
        {
            swipePositionCurrentFrame = new Vector2(Input.mousePosition.x, Input.mousePosition.y);

            if (swipePositionLastFrame != Vector2.zero)
            {
                currentSwipe = swipePositionCurrentFrame - swipePositionLastFrame;
                if (currentSwipe.sqrMagnitude < minSwipeRecognition)
                {
                    return;
                }
                currentSwipe.Normalize();                               //getting the direction not the distance	up left right down etc.
                if (currentSwipe.x > -0.5f && currentSwipe.x < 0.5)
                {
                    //GO UP/DOWN
                    SetDestination(currentSwipe.y > 0 ? Vector3.forward : Vector3.back);
                }
                if (currentSwipe.y > -0.5f && currentSwipe.y < 0.5)
                {
                    //Go left/right
                    SetDestination(currentSwipe.x > 0 ? Vector3.right: Vector3.left);
                }
            }
            swipePositionLastFrame = swipePositionCurrentFrame;
        }
        if (Input.GetMouseButtonUp(0))
        {
            swipePositionLastFrame = Vector2.zero;
            currentSwipe           = Vector2.zero;
        }
    }
Exemplo n.º 2
0
    private void FixedUpdate()
    {
        if (isTravelling)
        {
            rb.velocity = speed * travelDirection;
        }

        Collider[] hitColliders = Physics.OverlapSphere(transform.position - (Vector3.up / 2), 0.05f);
        int        i            = 0;

        while (i < hitColliders.Length)
        {
            GroundPiece ground = hitColliders[i].transform.GetComponent <GroundPiece>();
            if (ground && !ground.isColored)
            {
                ground.ChangeColor(solveColor);
            }
            i++;
        }

        if (nectCollisionPosition != Vector3.zero)
        {
            if (Vector3.Distance(transform.position, nectCollisionPosition) < 1)
            {
                isTravelling          = false;
                travelDirection       = Vector3.zero;
                nectCollisionPosition = Vector3.zero;
            }
        }
        if (isTravelling)
        {
            return;
        }
        if (Input.GetMouseButton(0))
        {
            swipePosCurrentFrame = new Vector2(Input.mousePosition.x, Input.mousePosition.y);
            if (swipePosLastFrame != Vector2.zero)
            {
                currentSwipe = swipePosCurrentFrame - swipePosLastFrame;
                if (currentSwipe.sqrMagnitude < minSwipeRecoginiton)
                {
                    return;
                }
                currentSwipe.Normalize();
                //Up/Down
                if (currentSwipe.x > -.5f && currentSwipe.x < .5f)
                {
                    //go up/down
                    SetDestionation(currentSwipe.y > 0 ? Vector3.forward : Vector3.back);
                }

                if (currentSwipe.y > -.5f && currentSwipe.y < .5f)
                {
                    //go left/right
                    SetDestionation(currentSwipe.x > 0 ? Vector3.right : Vector3.left);
                }
            }
            swipePosLastFrame = swipePosCurrentFrame;
        }
        if (Input.GetMouseButtonUp(0))
        {
            swipePosLastFrame = Vector2.zero;
            currentSwipe      = Vector2.zero;
        }
    }
Exemplo n.º 3
0
    private void FixedUpdate()
    {
        // Set the balls speed when it should travel
        if (isTraveling)
        {
            rb.velocity = travelDirection * speed;
        }

        // Paint the ground
        Collider[] hitColliders = Physics.OverlapSphere(transform.position - (Vector3.up / 2), .05f);
        int        i            = 0;

        while (i < hitColliders.Length)
        {
            GroundPiece ground = hitColliders[i].transform.GetComponent <GroundPiece>();

            if (ground && !ground.isColored)
            {
                ground.ChangeColor(solveColor);
            }

            i++;
        }

        // Check if we have reached our destination
        if (nextCollisionPosition != Vector3.zero)
        {
            if (Vector3.Distance(transform.position, nextCollisionPosition) < 1)
            {
                isTraveling           = false;
                travelDirection       = Vector3.zero;
                nextCollisionPosition = Vector3.zero;
            }
        }

        if (isTraveling)
        {
            return;
        }

        // Swipe mechanism
        if (Input.GetMouseButton(0))
        {
            // Where is the mouse now?
            swipePosCurrentFrame = new Vector2(Input.mousePosition.x, Input.mousePosition.y);

            if (swipePosLastFrame != Vector2.zero)
            {
                // Calculate the swipe direction
                currentSwipe = swipePosCurrentFrame - swipePosLastFrame;

                if (currentSwipe.sqrMagnitude < minSwipeRecognition) // Minium amount of swipe recognition
                {
                    return;
                }

                currentSwipe.Normalize(); // Normalize it to only get the direction not the distance (would fake the balls speed)

                // Up/Down swipe
                if (currentSwipe.x > -0.5f && currentSwipe.x < 0.5f)
                {
                    SetDestination(currentSwipe.y > 0 ? Vector3.forward : Vector3.back);
                }

                // Left/Right swipe
                if (currentSwipe.y > -0.5f && currentSwipe.y < 0.5f)
                {
                    SetDestination(currentSwipe.x > 0 ? Vector3.right : Vector3.left);
                }
            }


            swipePosLastFrame = swipePosCurrentFrame;
        }

        if (Input.GetMouseButtonUp(0))
        {
            swipePosLastFrame = Vector2.zero;
            currentSwipe      = Vector2.zero;
        }
    }