Exemplo n.º 1
0
    private void Update()
    {
        //Get the node this object is currently on
        GridNode currentNode = gridTransform.CurrentNode;

        //Get the input, and move the object if an input is pressed
        if (Input.GetKeyDown(KeyCode.RightArrow))
        {
            //move right
            gridTransform.Move(Direction.right);
        }
        else if (Input.GetKeyDown(KeyCode.LeftArrow))
        {
            //move left
            gridTransform.Move(Direction.left);
        }
        else if (Input.GetKeyDown(KeyCode.UpArrow))
        {
            //move up
            gridTransform.Move(Direction.up);
        }
        else if (Input.GetKeyDown(KeyCode.DownArrow))
        {
            //move down
            gridTransform.Move(Direction.down);
        }

        //Move the 3d position to the grid positions
        transform.position = gridTransform.Target;
    }
Exemplo n.º 2
0
    private void MakeMove(Direction direction)
    {
        if (CanMove(direction))
        {
            gridTransform.Move(direction);
            StartCoroutine(SlimeAnimation());
            switch (direction)
            {
            case Direction.left:
                mat.SetTexture("_MainTex", left);
                break;

            case Direction.right:
                mat.SetTexture("_MainTex", right);
                break;

            case Direction.down:
                mat.SetTexture("_MainTex", front);
                break;

            case Direction.up:
                mat.SetTexture("_MainTex", back);
                break;
            }
        }
    }
Exemplo n.º 3
0
 /// <summary>
 /// Movement processing for update
 /// </summary>
 private void UpdateMovement()
 {
     for(int i = tailPieces.Count - 1; i >= 0; i--)
     {
         tailPieces[i].UpdatePosition();
     }
     gridTransform.Move(direction);
 }