Exemplo n.º 1
0
    public void JumpTo(Vector3 position)
    {
        Node       node    = gridSystem.NodeFromWorlPoint(position);
        GameObject target  = node.objectOnNode;
        bool       canJump = false;

        if (target != null)
        {
            Debug.Log("Coucou !");
            if (target.GetComponent <HomeObject>() != null)
            {
                Debug.Log(target.GetComponent <HomeObject>().name);
                if (target.GetComponent <HomeObject>().onTopObject == null)
                {
                    Debug.Log("Top Object = null");
                    HomeObject targetObj = target.GetComponent <HomeObject>();
                    if (dog.height == ObjectSize.Low)
                    {
                        if (targetObj.size == ObjectSize.High || targetObj.size == ObjectSize.Ground)
                        {
                            canJump = true;
                        }
                    }
                    else if (dog.height == ObjectSize.High || dog.height == ObjectSize.Ground)
                    {
                        if (targetObj.size == ObjectSize.Low)
                        {
                            canJump = true;
                        }
                    }
                }
            }
        }
        else if (dog.height == ObjectSize.Low && node.walkable && gridSystem.CheckIfPosIsNear(dog.gameObject, position))
        {
            dog.JumpTo(node, false);
            dog.height = ObjectSize.Ground;
            gridSystem.CleanUpdatedNode();
            return;
        }
        else
        {
            dog.BeConfused();
        }

        if (canJump)
        {
            if (gridSystem.CheckIfObjectIsNear(dog.gameObject, target))
            {
                if ((dog.height == ObjectSize.Ground && target.GetComponent <HomeObject>().size == ObjectSize.Low) || (dog.height == ObjectSize.Low && target.GetComponent <HomeObject>().size == ObjectSize.High))
                {
                    dog.JumpTo(node, true);
                }
                else
                {
                    dog.JumpTo(node, false);
                }

                dog.height = target.GetComponent <HomeObject>().size;

                gridSystem.CleanUpdatedNode();
                gridSystem.UpdateWalkableNode(dog.height, node);
            }
        }
        else
        {
            dog.BeConfused();
        }
    }