Exemplo n.º 1
0
        private void BuildStates()
        {
            menu = new GameState("Menu");
            stateManager.RequestStatePush(menu);

            Clickable button = new Clickable(uiTextures.GetAsset("Button"), new Vector2(200), MouseButtons.LMB);

            menu.CreateNewEntity(button);
            button.OnClickEvent += ActivateLevel;

            button = new Clickable(uiTextures.GetAsset("Button"), new Vector2(400), MouseButtons.LMB);
            menu.CreateNewEntity(button);
            button.OnClickEvent += ActivateLevel;

            level = new GameState("Level", StateActivityLevel.Inactive);
            stateManager.RequestStatePush(level);

            DrawLayer terrainLayer = level.CreateNewDrawLayer("IsoTerrain", false, new Vector2(64, 32));
            //DrawLayer cartTerrainLayer = menu.CreateNewDrawLayer("CartTerrain", false, new Vector2(32), new Vector2(400, 0));
            DrawLayer structureLayer = level.CreateNewDrawLayer("Structures", false, new Vector2(64, 32));

            BatchedGrid <ProtoEntity> isoTerrain = BatchedGrid <ProtoEntity> .CreateIsometricGrid(new Vector2(0, 0), false,
                                                                                                  textures.GetAsset("GridTile"), textures.GetAsset("GrassTile"));

            level.CreateNewEntity("IsoTerrain", isoTerrain);

            //Terrain cartTerrain = Terrain.CreateSquareTerrain(new Vector2(4, 0), new Vector2(10), textures.GetAsset("GridTile"), textures.GetAsset("GrassTopDown"));
            //menu.CreateNewEntity("CartTerrain", cartTerrain);

            var rand = new Random();

            for (var i = 0; i < 500; i++)
            {
                var pos        = new Vector2(rand.Next(100), rand.Next(100));
                var gridObject = GridObject.CreateIsometricGridObject(textures.GetAsset("Obelisk"),
                                                                      structureLayer, pos, new Vector2(2));
                level.CreateNewEntity("Structures", gridObject);

                pos        = new Vector2(rand.Next(100), rand.Next(100));
                gridObject = GridObject.CreateIsometricGridObject(textures.GetAsset("House"), structureLayer, pos,
                                                                  new Vector2(1));
                level.CreateNewEntity("Structures", gridObject);
            }

            var cameraController = new CameraController(menu.Camera);

            level.CreateNewEntity(cameraController);

            options = new GameState("Options", StateActivityLevel.Inactive);
            stateManager.RequestStatePush(options);
            Clickable exitButton = new Clickable(uiTextures.GetAsset("Button"), new Vector2(0));

            exitButton.OnClickEvent += Quit;
            options.CreateNewEntity(exitButton);
        }