void Start() { _userXrCam = User.Instance.GetComponent <Camera>(); TouchDataIndicator.gameObject.SetActive(false); _gridEffectScript = PointMarker.GetComponentInChildren <GridEffect>(); _inactiveMarkerPos = Vector3.down * -10000; PointMarker.position = _inactiveMarkerPos; }
// Use this for initialization void Start() { // cusimg = GameObject.Find ("Main Camera").GetComponent<GridEffect> (); cusimg = GetComponent <GridEffect> (); // if(xint2==0) xint2 = 5; // if(yint2==0) yint2 = 5; xstep2 = cusimg.Xstep; ystep2 = cusimg.Ystep; amount2 = cusimg.Amount; }
void CreateEffect(GridEffect e) { var position = e.position; var direction = e.directionScale; float scale = e.directionScale.X; MyParticleEffect effect; switch (e.Type) { case GridEffectType.Collision: float cameraDistSq = (float)Vector3D.DistanceSquared(MySector.MainCamera.Position, position); MyParticleEffectsIDEnum effectId; scale = MyPerGameSettings.CollisionParticle.Scale; if (m_grid.GridSizeEnum == MyCubeSize.Large) { effectId = cameraDistSq > MyPerGameSettings.CollisionParticle.CloseDistanceSq ? MyPerGameSettings.CollisionParticle.LargeGridDistant : MyPerGameSettings.CollisionParticle.LargeGridClose; } else { effectId = MyPerGameSettings.CollisionParticle.SmallGridClose; scale = 0.05f; } MatrixD dirMatrix = MatrixD.CreateFromDir(direction); if (MyParticlesManager.TryCreateParticleEffect((int)effectId, out effect)) { effect.UserScale = scale; effect.WorldMatrix = MatrixD.CreateWorld(position, dirMatrix.Forward, dirMatrix.Up); } break; case GridEffectType.Destruction: scale = MyPerGameSettings.DestructionParticle.Scale; if (m_grid.GridSizeEnum != MyCubeSize.Large) scale = 0.05f; MySyncDestructions.AddDestructionEffect(MyPerGameSettings.DestructionParticle.DestructionSmokeLarge, position, direction, scale); break; case GridEffectType.Dust: if (MyParticlesManager.TryCreateParticleEffect((int)MyParticleEffectsIDEnum.Collision_Meteor, out effect)) { effect.UserScale = scale; effect.WorldMatrix = MatrixD.CreateFromTransformScale(Quaternion.Identity, position, Vector3D.One); } break; } }