public void removeKey(Key.KeyType keyType) { if (RedKey) { RedKey.SetActive(false); } if (BlueKey) { BlueKey.SetActive(false); } if (GreenKey) { GreenKey.SetActive(false); } //Debug.Log("Key Removed: " + keyType); keyList.Remove(keyType); }
public void addKey(Key.KeyType keyType) { FindObjectOfType <SoundManager>().PlaySound("KeyPickup"); if (keyType == Key.KeyType.Red) { RedKey.SetActive(true); } if (keyType == Key.KeyType.Blue) { BlueKey.SetActive(true); } if (keyType == Key.KeyType.Green) { GreenKey.SetActive(true); } //Debug.Log("Key Added: " + keyType); keyList.Add(keyType); }