public GB_ReachBottomState(GreenBlob_SM _statePattern)
    {
        enemy = _statePattern;

        m_firstRun = true;

        // Get random strafing length
        m_strafeLength = Random.Range(enemy.m_strafeMin, enemy.m_strafeMax);
    }
Exemplo n.º 2
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 public GB_ExitState(GreenBlob_SM _statePattern)
 {
     enemy = _statePattern;
 }