Exemplo n.º 1
0
        public bool InNode(Gravitybody body)
        {
            Vector3 body_p = body.gameObject.transform.position;

            body_p = body_p - center;
            body_p = new Vector3(Mathf.Abs(body_p.x), Mathf.Abs(body_p.y), Mathf.Abs(body_p.z));

            return(body_p.x <= half_dim.x && body_p.y <= half_dim.y && body_p.z <= half_dim.z);
        }
Exemplo n.º 2
0
    private void AddGravityBody()
    {
        GameObject  gbobject = Instantiate(gravitybodyPrefab);
        Gravitybody gbody    = gbobject.GetComponent <Gravitybody>();

        if (gbody != null)
        {
            gbody.mass     = (maxMass - minMass) * Random.value + minMass;
            gbody.velocity = new Vector3(
                (maxStartVelocity.x - minStartVelocity.x) * Random.value + minStartVelocity.x,
                (maxStartVelocity.y - minStartVelocity.y) * Random.value + minStartVelocity.y,
                (maxStartVelocity.z - minStartVelocity.z) * Random.value + minStartVelocity.z);

            gbody.transform.position = new Vector3(
                (maxStartPosition.x - minStartPosition.x) * Random.value + minStartPosition.x,
                (maxStartPosition.y - minStartPosition.y) * Random.value + minStartPosition.y,
                (maxStartPosition.z - minStartPosition.z) * Random.value + minStartPosition.z);

            gbody.gravityBodyManager = this;

            gbodystructure.AddGravityBody(gbody);
        }
    }
Exemplo n.º 3
0
 public abstract List <Gravitybody> GetGravityBodies(Gravitybody body);
Exemplo n.º 4
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 public abstract void AddGravityBody(Gravitybody body);
Exemplo n.º 5
0
 public List <Gravitybody> GetAffectingBodies(Gravitybody body)
 {
     return(gbodystructure.GetGravityBodies(body));
 }
 public override List <Gravitybody> GetGravityBodies(Gravitybody body)
 {
     return(gbodies);
 }
 public override void AddGravityBody(Gravitybody body)
 {
     gbodies.Add(body);
 }
Exemplo n.º 8
0
 public void AddBody(Gravitybody body)
 {
 }