Exemplo n.º 1
0
 public void consume(GravityObject smallerObject)
 {
     if (mass > smallerObject.mass)
     {
         float half = smallerObject.mass / 2;
         smallerObject.mass -= half;
         mass += half;
         Refresh();
         if (smallerObject.mass < 0.1f)
         {
             smallerObject.gameObject.SetActive(false);
             total--;
             Debug.Log(total + " GravityObjects left!");
         }
         else
         {
             smallerObject.Refresh();
             smallerObject.rigidbody.velocity /= half; // slow down to prevent slingshotting
         }
         if (half > 1)
         {
             rigidbody.velocity /= half; // slow down based on mass consumed, because now heavier
         }
     }
 }