Exemplo n.º 1
0
 /// <summary>
 /// 解除抓取关系;
 /// </summary>
 /// <param name="clearGraspQuote">将引用置空;</param>
 /// <param name="status"></param>
 private void releaseGrapRelation(GraspThrowStatus status)
 {
     if (MeController.Me.GrapController != null)
     {
         MeController.Me.GrapController.Me.SetGraspedController(null);
     }
     MeController.Me.SetGraspController(null);
     CurStatus = status;
 }
Exemplo n.º 2
0
 /// <summary>
 /// 扔出去;
 /// </summary>
 public void Throw()
 {
     if (MeController.Me.GrapController != null)
     {
         countTime = 0;
         CurStatus = GraspThrowStatus.Throw;
         (MeController.Me.Controller as ActionControler).StopWalk();
         setActionControllerMoveChangeStatus((MeController.Me.Controller as ActionControler), false, false);
         StartCoroutine(MeController.AttackController.ThrowDisplay(MeController.Me.GrapController.Me, MeController, Directions.GetOpposite(MeController.Me.CurFaceDire), throwComplete));
     }
 }
Exemplo n.º 3
0
        /// <summary>
        /// 抓取;
        /// </summary>
        public void Grasp()
        {
            //如果当前已经抓取了,就不让抓了;
            if (MeController.Me.IsGrasp || MeController.Me.IsGrasped)
            {
                return;
            }
            IList <MonsterDisplay> findMonsters   = findNearestMonsters();
            BaseDisplay            tmpGrapDisplay = null;

            if (findMonsters.Count > 0)
            {
                //搜寻当前状态是否有倒地的;
                foreach (MonsterDisplay md in findMonsters)
                {
                    if ((md.Controller.StatuController.CurrentStatu == Status.HURTDOWN ||
                         md.Controller.StatuController.CurrentStatu == Status.HURT3 ||
                         md.Controller.StatuController.CurrentStatu == Status.HURT4) &&
                        md.IsGrasped == false)
                    {
                        tmpGrapDisplay = md;
                        //Debug.Log("找到了倒地的怪物了");
                        break;
                    }
                }
                if (tmpGrapDisplay != null)
                {
                    //设置抓取者;
                    tmpGrapDisplay.SetGraspedController(MeController);
                    //设置被抓取者;
                    MeController.Me.SetGraspController(tmpGrapDisplay.Controller);
                    setActionControllerMoveChangeStatus((tmpGrapDisplay.Controller as ActionControler), false, false);
                    resetGraspState();
                    MeController.AttackController.AddGrapDispaly(
                        tmpGrapDisplay,
                        MeController,
                        PlayConst.POS_NECK,
                        true,
                        false);
                    CurStatus = GraspThrowStatus.Grasp;
                }
            }
        }